Subject | Hash | Author | Date (UTC) |
---|---|---|---|
Housekeeping | 6ff79e3a21829e267e866a8472777e180d337ff4 | mse | 2021-09-13 07:33:00 |
Add CSL comments | 7a818e8b57cb38c9bfef922e66bd6f735b4962e4 | mse | 2021-09-12 09:26:07 |
Add Confectioner Scripting Language (CSL) & change array separator to ; | 8d980bfac5d649574f749b7c04a19af766f71091 | mse | 2021-09-11 12:31:58 |
Fix console /set bug | 7c45e27e7f40472bea317b0316e4367135b49704 | mse | 2021-09-11 01:32:11 |
Scriptable lines@, ids@, bugfix | 9f606fd2a793fd76a9d1b9e186434d231b973085 | mse | 2021-09-10 14:43:50 |
Add array scripting (@ operator, ARRLEN <array>) | 3f098b3e0a04922c2c7a981b232efd8d08a8d9a0 | mse | 2021-09-10 14:02:39 |
Optimize script runtime | a298b01c9b77192b7ed8aba3832a8ab51c9d389a | mse | 2021-09-09 06:57:49 |
Scriptable bg$, fg$, caption$ | 0ad08aa3887118d2376f4fa7f8b7c66e0f164c73 | mse | 2021-09-06 11:04:38 |
Animation command: ANIM <loop|play> <bg|fg> <fps> <directory> | 6066e2cae1dc29043902d46549f443c7b683fd88 | mse | 2021-09-06 06:42:13 |
Switch to C++17 | 489987b1b2749f37e0ac76594308635affbd24f2 | mse | 2021-09-05 10:51:02 |
Fix stats synchronization bug | 3b6195c3321a6f10af43839cc00d24f301eddb3e | mse | 2021-09-05 04:45:58 |
Add top-level command: STRLEN, scriptable player name$ | ec7a623cdc98b9832f35f0beb3e45179e6094436 | mse | 2021-09-05 03:17:47 |
Start work on animation system | d2aafd6f46c719342054e3f256f972f4917f2231 | mse | 2021-09-05 02:41:28 |
Add string scripting with $ operator | 20034a2b658ee8ad4f2082c44301c231b0323fc7 | mse | 2021-09-03 10:20:55 |
Enhance console /set command to support operators | 61032844fcb833f04e2f6d1e123f8f0f89333107 | mse | 2021-09-02 11:06:00 |
Add scriptable bribing & remove hard-coded karma increment | 41b4d79da6331b4b1ffd96f36ae1b032a869b482 | mse | 2021-08-31 17:51:29 |
Add floor operator (_) | 819304b561d474e962afa7397ef68ffae83e8649 | mse | 2021-08-31 13:49:57 |
Switch inventories and stats to floating-point | c6e4142e664648ca8f4aa913b48526093c985987 | mse | 2021-08-31 13:35:20 |
Switch scripting to floating-point & code comments | eb067496f4edb4420c05a09dc034ad0a25ad1e56 | mse | 2021-08-31 11:06:01 |
Add top-level command: GOSUB | 62e9520aec0471fe023ead290595f735a30eb806 | mse | 2021-08-26 09:31:27 |
File | Lines added | Lines deleted |
---|---|---|
confec.cpp | 2 | 2 |
include/fworld.h | 4 | 0 |
File confec.cpp changed (mode: 100644) (index d192eb6..551058e) | |||
... | ... | void SoundSpecLoad( std::string sounds_path, std::string spec_path ); | |
776 | 776 | ||
777 | 777 | void SaveGame( size_t slot ); | void SaveGame( size_t slot ); |
778 | 778 | ||
779 | void LoadingScreen( std::string text, fgl::Font &font, float scale ); | ||
779 | void LoadingScreen( const std::string &text, fgl::Font &font, float scale ); | ||
780 | 780 | ||
781 | 781 | void Warp( std::string param ); | void Warp( std::string param ); |
782 | 782 | ||
... | ... | void SaveGame( size_t slot ){ | |
3049 | 3049 | } | } |
3050 | 3050 | ||
3051 | 3051 | // Displays a loading screen. | // Displays a loading screen. |
3052 | void LoadingScreen( std::string text, fgl::Font &font, float scale ){ | ||
3052 | void LoadingScreen( const std::string &text, fgl::Font &font, float scale ){ | ||
3053 | 3053 | //fgl::setFramebuffer(); | //fgl::setFramebuffer(); |
3054 | 3054 | //fgl::setPipeline( fgl::unlitPipeline ); | //fgl::setPipeline( fgl::unlitPipeline ); |
3055 | 3055 | fgl::setPipeline( fgl::colorModPipeline ); | fgl::setPipeline( fgl::colorModPipeline ); |
File include/fworld.h changed (mode: 100755) (index e6ed3ff..7b954f7) | |||
... | ... | bool World::solveEntityPath( Entity &ent, long long x, long long y, bool skipBad | |
390 | 390 | #else | #else |
391 | 391 | ||
392 | 392 | bool World::solveEntityPath( Entity &ent, long long x, long long y, bool skipBadPath ){ | bool World::solveEntityPath( Entity &ent, long long x, long long y, bool skipBadPath ){ |
393 | (void)ent; | ||
394 | (void)x; | ||
395 | (void)y; | ||
396 | (void)skipBadPath; | ||
393 | 397 | return false; | return false; |
394 | 398 | } | } |
395 | 399 |