List of commits:
Subject Hash Author Date (UTC)
Add smart zoom cc57dc0952db6c59d06ef7a9b5c5526f7801945f mse 2021-10-16 09:13:49
Housekeeping 76d7571c34241141c6e2a6315de5e5b513db5209 mse 2021-10-07 07:33:20
Fix font kerning support ab4cbabbed82f629d616f8878790e7d2666524eb mse 2021-10-02 21:10:14
Add default soundspec volume 82a658f2e2bd786618228346bc1848c1be894054 mse 2021-09-30 05:23:43
Fix Windows build and update SDL d8f30e756bc4d5a63e5b7524db2b69ae5af4f88f mse 2021-09-29 23:31:25
Update gamecontrollerdb 3da6ad2629e0b28cad34b3ff7a89c0fe0d96a2fd mse 2021-09-29 23:02:39
Parse newline escape sequences in caption ff33cfb3e88098ae24a6afa1cc7ac9049b6e4c1f mse 2021-09-27 23:45:58
Fix loadOBJ(...) 0b307ff98c2aa8f79d62770b3e2aff6fb7d8670a mse 2021-09-25 05:18:15
Add uploadModelTransforms(...) 53530b8cabe72cfa6c71148bd484a1b5a17df565 mse 2021-09-23 14:33:47
Readability a5885db68a6134c7c3930b6cf10650f0b340088d mse 2021-09-13 15:56:30
Pad HUD health with 0 267304751e17901c276108d8899d096e2094cb2a mse 2021-09-13 11:02:57
Housekeeping 6ff79e3a21829e267e866a8472777e180d337ff4 mse 2021-09-13 07:33:00
Add CSL comments 7a818e8b57cb38c9bfef922e66bd6f735b4962e4 mse 2021-09-12 09:26:07
Add Confectioner Scripting Language (CSL) & change array separator to ; 8d980bfac5d649574f749b7c04a19af766f71091 mse 2021-09-11 12:31:58
Fix console /set bug 7c45e27e7f40472bea317b0316e4367135b49704 mse 2021-09-11 01:32:11
Scriptable lines@, ids@, bugfix 9f606fd2a793fd76a9d1b9e186434d231b973085 mse 2021-09-10 14:43:50
Add array scripting (@ operator, ARRLEN <array>) 3f098b3e0a04922c2c7a981b232efd8d08a8d9a0 mse 2021-09-10 14:02:39
Optimize script runtime a298b01c9b77192b7ed8aba3832a8ab51c9d389a mse 2021-09-09 06:57:49
Scriptable bg$, fg$, caption$ 0ad08aa3887118d2376f4fa7f8b7c66e0f164c73 mse 2021-09-06 11:04:38
Animation command: ANIM <loop|play> <bg|fg> <fps> <directory> 6066e2cae1dc29043902d46549f443c7b683fd88 mse 2021-09-06 06:42:13
Commit cc57dc0952db6c59d06ef7a9b5c5526f7801945f - Add smart zoom
Author: mse
Author date (UTC): 2021-10-16 09:13
Committer name: mse
Committer date (UTC): 2021-10-16 09:13
Parent(s): 76d7571c34241141c6e2a6315de5e5b513db5209
Signing key:
Tree: 7d444f1d9d575a53caf6e992736a88af1c23d1dc
File Lines added Lines deleted
confec.cpp 15 1
File confec.cpp changed (mode: 100644) (index 4a571c8..19b6ae8)
... ... void Render(){
4339 4339 simScreenHeight3D = landscapeScreenHeight3D; simScreenHeight3D = landscapeScreenHeight3D;
4340 4340 } }
4341 4341
4342 world.scale = world.screenHeight / (double)simScreenHeight3D;
4342 double zoom_target = 1.0;
4343 if( world.followEntity >= 0 && world.entities.size() >= 1
4344 && !mainmenu && (health < threshold_health ||
4345 world.entities[world.followEntity].task == fworld::TASK_TALK) ){
4346 // Zoom in on the player.
4347 zoom_target = 1.1;
4348 }
4349 static double zoom_actual = 1.0;
4350 // Ease towards the target zoom level. This is non-linear.
4351 zoom_actual = lerp( zoom_actual, zoom_target, 2.0 * d );
4352 // Snap back to regular zoom on main menu.
4353 if( mainmenu ) zoom_actual = 1.0;
4354
4355 world.scale =
4356 world.screenHeight / (double)simScreenHeight3D * zoom_actual;
4343 4357
4344 4358 fgl::resizeFramebuffer( fgl::resizeFramebuffer(
4345 4359 framebuffer, framebuffer,
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