Subject | Hash | Author | Date (UTC) |
---|---|---|---|
Remove GL_FOG_DENSITY, which is unused when using the GL_LINEAR fog mode. | 8737ad9039f0d0dd5cd62978dbfaf305ac85f6a1 | Jessica McKellar | 2013-04-27 15:26:54 |
Document setup work. | ae4c32109353a26fdfa81e61fd804d1aeb2d35e6 | Jessica McKellar | 2013-04-17 01:46:32 |
use deque | 87d3b48097470362f01519a525531e8781478007 | Michael Fogleman | 2013-04-06 23:53:31 |
remove init_block() method | f0686c6c06ea0198bb212d40deb06e1dee26446f | jminardi | 2013-04-05 06:55:21 |
change kwargs to be more self consistent | 9adeeb887151560a9e3663c1e03bd1ebf210b6ae | jminardi | 2013-04-05 06:47:07 |
removed unused code | 1f9a8f7745560f170bd38f9ccdfd20828a34561c | jminardi | 2013-04-05 06:22:31 |
add more documentation | f2e7549fef6e3b0f5875711d47b376643eebd176 | jminardi | 2013-04-05 06:05:57 |
more docstrings | 0fd908f1cb77ba7408b9a4df0561c3e98284ce7c | jminardi | 2013-04-03 17:48:03 |
Fix jump | df11777b8ad85ffeafe3c5c4fbb671367023832d | Valentin Lorentz | 2013-04-03 16:33:11 |
remove TextureGroup definition | 059b80ac39ea2ea1ef691fd793e494e3b4d59f7a | jminardi | 2013-04-03 06:33:18 |
pep8 and add doc strings | 07d069e38c6827b9671c59240fe0861fd96e5635 | jminardi | 2013-04-03 06:18:13 |
Update README.md | 92723e77dce56e75c51c29690ef0aaf206f852a8 | Michael Fogleman | 2013-04-02 14:00:26 |
another README link fix ... | 56a0e28849d098a0d6c39dc88e60400190f715ca | richvel | 2013-04-02 13:49:49 |
fixed link in README | 77560c5968cf10d5370e7b572dbd3b0d60a2979e | richvel | 2013-04-02 13:16:10 |
README update for Mac 32-bit issue #7, and installing git+pip on various platforms | e1dd181c3688bbf83dd515daf5d375da6855b419 | richvel | 2013-04-02 12:48:39 |
Update README.md | fae6988d441345efaa4c27d3c0ee833d5999a257 | Michael Fogleman | 2013-04-01 12:55:07 |
How to play instructions in README | 8bc3605f26a4f428bed4ea1fa31ee62654c2a44e | richvel | 2013-04-01 10:09:33 |
keys 1 - 0, not 0 - 9 | 5d6190b600f5fc98d16e7b459b55d44a5860fef7 | Michael Fogleman | 2013-03-31 23:49:26 |
Suggest multiple ways to run in OS X | 84e6e2e1c45bdcbd18105258dc501c207c101aa1 | Adam McKerlie | 2013-03-31 17:34:59 |
Tweaked textures to be more vibrant and simillar to original Minecraft | f5827045a0022a04cba25bda68dec73989d90b6e | Piotr Grabowski | 2013-03-31 16:22:36 |
File | Lines added | Lines deleted |
---|---|---|
main.py | 0 | 2 |
File main.py changed (mode: 100644) (index bd9084d..4214c7c) | |||
... | ... | def setup_fog(): | |
812 | 812 | glHint(GL_FOG_HINT, GL_DONT_CARE) | glHint(GL_FOG_HINT, GL_DONT_CARE) |
813 | 813 | # Specify the equation used to compute the blending factor. | # Specify the equation used to compute the blending factor. |
814 | 814 | glFogi(GL_FOG_MODE, GL_LINEAR) | glFogi(GL_FOG_MODE, GL_LINEAR) |
815 | # Set the fog density. | ||
816 | glFogf(GL_FOG_DENSITY, 0.35) | ||
817 | 815 | # How close and far away fog starts and ends. The closer the start and end, | # How close and far away fog starts and ends. The closer the start and end, |
818 | 816 | # the denser the fog in the fog range. | # the denser the fog in the fog range. |
819 | 817 | glFogf(GL_FOG_START, 20.0) | glFogf(GL_FOG_START, 20.0) |