fogman / nakamoto-station (public) (License: MIT) (since 2020-05-02) (hash sha1)
python pyglet game engine influenced by infiniminer and forked from work by git hub / fogleman et al
List of commits:
Subject Hash Author Date (UTC)
Remove GL_FOG_DENSITY, which is unused when using the GL_LINEAR fog mode. 8737ad9039f0d0dd5cd62978dbfaf305ac85f6a1 Jessica McKellar 2013-04-27 15:26:54
Document setup work. ae4c32109353a26fdfa81e61fd804d1aeb2d35e6 Jessica McKellar 2013-04-17 01:46:32
use deque 87d3b48097470362f01519a525531e8781478007 Michael Fogleman 2013-04-06 23:53:31
remove init_block() method f0686c6c06ea0198bb212d40deb06e1dee26446f jminardi 2013-04-05 06:55:21
change kwargs to be more self consistent 9adeeb887151560a9e3663c1e03bd1ebf210b6ae jminardi 2013-04-05 06:47:07
removed unused code 1f9a8f7745560f170bd38f9ccdfd20828a34561c jminardi 2013-04-05 06:22:31
add more documentation f2e7549fef6e3b0f5875711d47b376643eebd176 jminardi 2013-04-05 06:05:57
more docstrings 0fd908f1cb77ba7408b9a4df0561c3e98284ce7c jminardi 2013-04-03 17:48:03
Fix jump df11777b8ad85ffeafe3c5c4fbb671367023832d Valentin Lorentz 2013-04-03 16:33:11
remove TextureGroup definition 059b80ac39ea2ea1ef691fd793e494e3b4d59f7a jminardi 2013-04-03 06:33:18
pep8 and add doc strings 07d069e38c6827b9671c59240fe0861fd96e5635 jminardi 2013-04-03 06:18:13
Update README.md 92723e77dce56e75c51c29690ef0aaf206f852a8 Michael Fogleman 2013-04-02 14:00:26
another README link fix ... 56a0e28849d098a0d6c39dc88e60400190f715ca richvel 2013-04-02 13:49:49
fixed link in README 77560c5968cf10d5370e7b572dbd3b0d60a2979e richvel 2013-04-02 13:16:10
README update for Mac 32-bit issue #7, and installing git+pip on various platforms e1dd181c3688bbf83dd515daf5d375da6855b419 richvel 2013-04-02 12:48:39
Update README.md fae6988d441345efaa4c27d3c0ee833d5999a257 Michael Fogleman 2013-04-01 12:55:07
How to play instructions in README 8bc3605f26a4f428bed4ea1fa31ee62654c2a44e richvel 2013-04-01 10:09:33
keys 1 - 0, not 0 - 9 5d6190b600f5fc98d16e7b459b55d44a5860fef7 Michael Fogleman 2013-03-31 23:49:26
Suggest multiple ways to run in OS X 84e6e2e1c45bdcbd18105258dc501c207c101aa1 Adam McKerlie 2013-03-31 17:34:59
Tweaked textures to be more vibrant and simillar to original Minecraft f5827045a0022a04cba25bda68dec73989d90b6e Piotr Grabowski 2013-03-31 16:22:36
Commit 8737ad9039f0d0dd5cd62978dbfaf305ac85f6a1 - Remove GL_FOG_DENSITY, which is unused when using the GL_LINEAR fog mode.
Author: Jessica McKellar
Author date (UTC): 2013-04-27 15:26
Committer name: Jessica McKellar
Committer date (UTC): 2013-04-28 20:04
Parent(s): ae4c32109353a26fdfa81e61fd804d1aeb2d35e6
Signing key:
Tree: a93474db4522af1f60ab249a2923ad751b037123
File Lines added Lines deleted
main.py 0 2
File main.py changed (mode: 100644) (index bd9084d..4214c7c)
... ... def setup_fog():
812 812 glHint(GL_FOG_HINT, GL_DONT_CARE) glHint(GL_FOG_HINT, GL_DONT_CARE)
813 813 # Specify the equation used to compute the blending factor. # Specify the equation used to compute the blending factor.
814 814 glFogi(GL_FOG_MODE, GL_LINEAR) glFogi(GL_FOG_MODE, GL_LINEAR)
815 # Set the fog density.
816 glFogf(GL_FOG_DENSITY, 0.35)
817 815 # How close and far away fog starts and ends. The closer the start and end, # How close and far away fog starts and ends. The closer the start and end,
818 816 # the denser the fog in the fog range. # the denser the fog in the fog range.
819 817 glFogf(GL_FOG_START, 20.0) glFogf(GL_FOG_START, 20.0)
Hints:
Before first commit, do not forget to setup your git environment:
git config --global user.name "your_name_here"
git config --global user.email "your@email_here"

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