sylware / nyanlinux (public) (License: AFFERO GPLv3) (since 2019-09-09) (hash sha1)
scripts for a lean, from scratch, amd hardware, linux distro

/builders/mesa-gl-amd-sh-d2d642cc014af75f0396e04528b29f9a61f91043/contrib/glx.sh (57e1e99f9b3e2f9cb0f1d057a26d1602ba2b9caf) (4079 bytes) (mode 100644) (type blob)

# client glx, direct rendering mode, aka dri level 1, 2 and 3
echo "building glx dispatcher components-->"

#===============================================================================

libglx_files="\
$build_dir/src/mapi/glapi/indirect.c \
$build_dir/src/mapi/glapi/indirect_init.c \
$build_dir/src/mapi/glapi/indirect_size.c \
$src_dir/src/glx/clientattrib.c \
$src_dir/src/glx/clientinfo.c \
$src_dir/src/glx/compsize.c \
$src_dir/src/glx/create_context.c \
$src_dir/src/glx/eval.c \
$src_dir/src/glx/glxcmds.c \
$src_dir/src/glx/glxconfig.c \
$src_dir/src/glx/glxcurrent.c \
$src_dir/src/glx/glx_error.c \
$src_dir/src/glx/glxext.c \
$src_dir/src/glx/glxextensions.c \
$src_dir/src/glx/glxhash.c \
$src_dir/src/glx/glx_pbuffer.c \
$src_dir/src/glx/glx_query.c \
$src_dir/src/glx/indirect_glx.c \
$src_dir/src/glx/indirect_texture_compression.c \
$src_dir/src/glx/indirect_transpose_matrix.c \
$src_dir/src/glx/indirect_vertex_array.c \
$src_dir/src/glx/indirect_vertex_program.c \
$src_dir/src/glx/indirect_window_pos.c \
$src_dir/src/glx/pixel.c \
$src_dir/src/glx/pixelstore.c \
$src_dir/src/glx/query_renderer.c \
$src_dir/src/glx/render2.c \
$src_dir/src/glx/renderpix.c \
$src_dir/src/glx/single2.c \
$src_dir/src/glx/singlepix.c \
$src_dir/src/glx/vertarr.c \
$src_dir/src/glx/dri_common.c \
$src_dir/src/glx/dri_common_query_renderer.c \
$src_dir/src/glx/dri_common_interop.c \
$src_dir/src/glx/xfont.c \
$src_dir/src/glx/drisw_glx.c \
$src_dir/src/glx/dri2.c \
$src_dir/src/glx/dri2_glx.c \
$src_dir/src/glx/dri3_glx.c \
"

#===============================================================================

for f in $libglx_files
do
	libglx_obj_dir=$(dirname $f)
	libglx_obj_dir=$build_dir/${libglx_obj_dir#*/src/}
	mkdir -p $libglx_obj_dir

	libglx_obj=$libglx_obj_dir/$(basename $f .c).o
	libglx_a="$libglx_a $libglx_obj"

	$cco_slib -o $libglx_obj $f \
		-D_REENTRANT=1 \
		-DGL_LIB_NAME=\"libGL.so.1.2.0\" \
		\
		-I$build_dir/src/mapi/glapi \
		-I$src_dir/src/mapi/glapi \
		-I$src_dir/src/glx \
		-I$src_dir/src/loader \
		-I$src_dir/src \
		-I$src_dir/include/GL/internal \
		-I$src_dir/include \
		\
		$cco_slib_common_trailer &
done

wait

$ar $build_dir/libglx.a $libglx_a

#===============================================================================

# This is the client shared lib, which does routing among the enabled GL 
# related APIs and hardware drivers (in our case, hardware supported by
# gallium drivers). For the glx API, it deals with indirect/direct rendering
# too.

mkdir -p $build_dir/install_root$libdir

if test "${libgl_link_cmd-unset}" = unset ; then
libgl_link_cmd="\
g++ -o $build_dir/install_root$libdir/libGL.so.1.2.0 -Wl,-soname=libGL.so.1 \
-shared -static-libgcc -static-libstdc++ \
-B/nyan/glibc/current/lib -L/nyan/glibc/current/lib \
-Wl,-rpath-link,/nyan/glibc/current/lib \
-Wl,--no-undefined,--gc-sections,-Bsymbolic \
	-Wl,--whole-archive \
	$build_dir/libglx.a \
	-Wl,--no-whole-archive \
	$build_dir/libglapi_static.a \
	$build_dir/libloader_dri3_helper.a \
	$build_dir/libloader.a \
\
	$build_dir/libxmlconfig.a \
	$build_dir/libmesa_util.a \
\
	$external_deps_static_ldflags \
	-Wl,--exclude-libs,$external_deps_archives:libstdc++.a \
\
	-Wl,--as-needed \
	$build_dir/install_root$libdir/libglapi.so.0.0.0 \
	$external_deps_ldflags \
	$glibc_ldflags \
	-Wl,--no-as-needed \
"
fi
eval $libgl_link_cmd

ln -sf libGL.so.1.2.0 $build_dir/install_root$libdir/libGL.so.1
ln -sf libGL.so.1 $build_dir/install_root$libdir/libGL.so 

#===============================================================================

mkdir -p $build_dir/install_root$incdir/GL/internal
mkdir -p $build_dir/install_root$incdir/KHR

cp -f $src_dir/include/KHR/khrplatform.h $build_dir/install_root$incdir/KHR
cp -f $src_dir/include/GL/internal/dri_interface.h $build_dir/install_root$incdir/GL/internal

cp -f \
$src_dir/include/GL/glcorearb.h \
$src_dir/include/GL/gl.h \
$src_dir/include/GL/glext.h \
$src_dir/include/GL/glx.h \
$src_dir/include/GL/glxext.h \
$build_dir/install_root$incdir/GL

echo "<--glx dispatcher components built"


Mode Type Size Ref File
100644 blob 5 8eba6c8dd4dcaf6166bd22285ed34625f38a84ff .gitignore
100755 blob 1587 57fa4264b9ee0ae0a6f678f2527a05d3b22dda78 00-bootstrap-build.sh
100755 blob 848 a30f443bf405d56682efe3b4c5d3a19d5f7eb45d 01-re-bootstrap-build.sh
100644 blob 2142 f19c2d6b293244bb11a3f74ee77c10675cadc7d6 INSTALL
100644 blob 30 c9b735fa1332286f4b3f5f81fa10527fd7506b6e LICENSE
040000 tree - 357061d85902d374b516bb96fedea2b8545f0f14 builders
100644 blob 1773 ef1551089a803bde37e36edc8d61bb819d06f793 conf.bootstrap.sh
100644 blob 479 8cc15efe46965ac7750fe304460f5a2b0aa4201c conf.sh
040000 tree - 7f251574f7a78832ee5b4b8b8aa6de70a9ae4c0e files
100755 blob 333 06859f922e41c1e691c72ada1be3f981ef05f602 pkg-build
100644 blob 22800641 e9e6291054c857401f6835c728f31541dae4311e steam.tar.bz2
100644 blob 173 2047af328b22f9d146585cd9e759edbc18122250 utils.sh
040000 tree - b7a22de7f5cbd97650dd45412ef7d4246e395eb8 x86
Hints:
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