sylware / nyanlinux (public) (License: AFFERO GPLv3) (since 2019-09-09) (hash sha1)
scripts for a lean, from scratch, amd hardware, linux distro

/builders/x86-mesa-amd-sh/contrib/glx.sh (858afb5de83e5b3f539f242c0182476f5d627119) (4137 bytes) (mode 100644) (type blob)

# client glx, direct rendering mode, aka dri level 1, 2 and 3
echo "building glx dispatcher components-->"

#===============================================================================

libglx_files="\
$build_dir/src/mapi/glapi/indirect.c \
$build_dir/src/mapi/glapi/indirect_init.c \
$build_dir/src/mapi/glapi/indirect_size.c \
$src_dir/src/glx/clientattrib.c \
$src_dir/src/glx/clientinfo.c \
$src_dir/src/glx/compsize.c \
$src_dir/src/glx/create_context.c \
$src_dir/src/glx/eval.c \
$src_dir/src/glx/glxcmds.c \
$src_dir/src/glx/glxconfig.c \
$src_dir/src/glx/glxcurrent.c \
$src_dir/src/glx/glx_error.c \
$src_dir/src/glx/glxext.c \
$src_dir/src/glx/glxextensions.c \
$src_dir/src/glx/glxhash.c \
$src_dir/src/glx/glx_pbuffer.c \
$src_dir/src/glx/glx_query.c \
$src_dir/src/glx/indirect_glx.c \
$src_dir/src/glx/indirect_texture_compression.c \
$src_dir/src/glx/indirect_transpose_matrix.c \
$src_dir/src/glx/indirect_vertex_array.c \
$src_dir/src/glx/indirect_vertex_program.c \
$src_dir/src/glx/indirect_window_pos.c \
$src_dir/src/glx/pixel.c \
$src_dir/src/glx/pixelstore.c \
$src_dir/src/glx/query_renderer.c \
$src_dir/src/glx/render2.c \
$src_dir/src/glx/renderpix.c \
$src_dir/src/glx/single2.c \
$src_dir/src/glx/singlepix.c \
$src_dir/src/glx/vertarr.c \
$src_dir/src/glx/dri_common.c \
$src_dir/src/glx/dri_common_query_renderer.c \
$src_dir/src/glx/dri_common_interop.c \
$src_dir/src/glx/xfont.c \
$src_dir/src/glx/drisw_glx.c \
$src_dir/src/glx/dri2.c \
$src_dir/src/glx/dri2_glx.c \
$src_dir/src/glx/dri_glx.c \
$src_dir/src/glx/XF86dri.c \
$src_dir/src/glx/dri3_glx.c \
"

#===============================================================================

for f in $libglx_files
do
	libglx_obj_dir=$(dirname $f)
	libglx_obj_dir=$build_dir/${libglx_obj_dir#*/src/}
	mkdir -p $libglx_obj_dir

	libglx_obj=$libglx_obj_dir/$(basename $f .c).o
	libglx_a="$libglx_a $libglx_obj"

	$cco_slib -o $libglx_obj $f \
		-D_REENTRANT=1 \
		-DGL_LIB_NAME=\"libGL.so.1.2.0\" \
		\
		-I$build_dir/src/mapi/glapi \
		-I$src_dir/src/mapi/glapi \
		-I$src_dir/src/glx \
		-I$src_dir/src/loader \
		-I$src_dir/src \
		-I$src_dir/include/GL/internal \
		-I$src_dir/include \
		\
		$cco_slib_common_trailer &
done

wait

$ar $build_dir/libglx.a $libglx_a

#===============================================================================

# This is the client shared lib, which does routing among the enabled GL 
# related APIs and hardware drivers (in our case, hardware supported by
# gallium drivers). For the glx API, it deals with indirect/direct rendering
# too.

mkdir -p $build_dir/install_root$libdir

if test "${libgl_link_cmd-unset}" = unset ; then
libgl_link_cmd="\
g++ -o $build_dir/install_root$libdir/libGL.so.1.2.0 -Wl,-soname=libGL.so.1 \
-shared -static-libgcc -static-libstdc++ \
-B/nyan/glibc/current/lib -L/nyan/glibc/current/lib \
-Wl,-rpath-link,/nyan/glibc/current/lib \
-Wl,--no-undefined,--gc-sections,-Bsymbolic \
	-Wl,--whole-archive \
	$build_dir/libglx.a \
	-Wl,--no-whole-archive \
	$build_dir/libglapi_static.a \
	$build_dir/libloader.a \
	$build_dir/libloader_dri3_helper.a \
\
	$build_dir/libxmlconfig.a \
	$build_dir/libmesa_util.a \
\
	$external_deps_static_ldflags \
	-Wl,--exclude-libs,$external_deps_archives:libstdc++.a \
\
	-Wl,--as-needed \
	$build_dir/install_root$libdir/libglapi.so.0.0.0 \
	$external_deps_ldflags \
	$glibc_ldflags \
	-Wl,--no-as-needed \
"
fi
eval $libgl_link_cmd

ln -sf libGL.so.1.2.0 $build_dir/install_root$libdir/libGL.so.1
ln -sf libGL.so.1 $build_dir/install_root$libdir/libGL.so 

#===============================================================================

mkdir -p $build_dir/install_root$incdir/GL/internal
mkdir -p $build_dir/install_root$incdir/KHR

cp -f $src_dir/include/KHR/khrplatform.h $build_dir/install_root$incdir/KHR
cp -f $src_dir/include/GL/internal/dri_interface.h $build_dir/install_root$incdir/GL/internal

cp -f \
$src_dir/include/GL/glcorearb.h \
$src_dir/include/GL/gl.h \
$src_dir/include/GL/glext.h \
$src_dir/include/GL/glx.h \
$src_dir/include/GL/glxext.h \
$build_dir/install_root$incdir/GL

echo "<--glx dispatcher components built"


Mode Type Size Ref File
100644 blob 5 8eba6c8dd4dcaf6166bd22285ed34625f38a84ff .gitignore
100755 blob 2487 533016d4902080b22ae5dc5352802ebdd0d78b16 01-x86_64-nyan-linux-gnu.sh
100755 blob 4254 31fdc18cc3e6c6cfd8444fa404f7e82f849bad56 02-nyan-cross-core.sh
100755 blob 3549 7f1362bad6786a6818ce7a7d613d0dc11f611fb9 03-nyan-cross-x11.sh
100755 blob 12534 f9036d33f9f159ea2421ce1a1ebf7067f0f695c1 04-bootstrap-conf.sh
100755 blob 671 5f6bc5de83a883da3a7f0d4a37e1d0ef51c08561 10-sdk-conf.sh
100755 blob 2201 83fa9bf5bddbecb88db53779e324b9f270b1080e 11-sdk.sh
100755 blob 2826 090b622caebd38755ef1e57a9cf0f4f673b22a8e 12-desktop.sh
100755 blob 129 08460f0dece90701f01cbf7d710609ecbb3d56e0 13-beyond.sh
100644 blob 1075 1b5314b511d4c6dc7eb4db36a21dd47ba5a00a9d INSTALL
100644 blob 30 c9b735fa1332286f4b3f5f81fa10527fd7506b6e LICENSE
100644 blob 1973 6aa180fc473777d9ca6b155cbf9b973065cdd77a README
040000 tree - a0e0b5892f7f1553c5372222f0b6bb2ab34795a3 builders
100644 blob 2986 43344438bb4d817ff81f1890de1097f627c6d6c4 conf.sh
040000 tree - 317962325b26fefabb04d8e26db40eae9e5b8d62 files
100755 blob 351 6af534903b47d67a8dcb71653e7a0e1c1a4dfda4 pkg-build
100755 blob 289 7f5fbdbb712f274d04a036b9c486cbc9cf581be6 pkg-build-target
100644 blob 915 a7f21134dbc05d0e8227eaee366856b8171832a4 sdk.sh
100755 blob 5001 ef66a8b35dbba08f4397c2163cf2e7559207783a x86.sh
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