Jackalope / jen (public) (License: GPLv3 or later version) (since 2018-10-24) (hash sha1)
----> ABOUT:

3D rendering and computing framework based on Vulkan API.

Libraries:
- simdcpp submodule (see my simdcpp repo)
- jmath submodule (see my jmath repo)
- mesh (constexpr generation of cubes, spheres, icosahedrons subdivisions)
- atlas (1D lines and 2D rectangles cutting)
- jlib submodule (see my jlib repo)
- jrf submodule (see my jrf repo)
- vkw (Vulkan API C++ wrapper)
Modules:
- compute (run compute shaders on gpu)
- graphics (draw models with clustered forward rendering and onscreen text)
- resource manager (load meshes, models, textures, scene data from
files and create related objects in graphics module)

----> INSTALLING:

To download all the parts of this framework it's enough to launch
git clone with recursive flag:

$ git clone —recursive ssh://rocketgit@ssh.rocketgit.com/user/Jackalope/jen

After this look at git tags:

$ git tag

It is recommended to use a tagged version instead of the latest commit,
because the first commit after the tagged one mostly includes incompatible
parts of future changes for the next version.

$ git checkout v0.1.0

----> DEPENDENCIES:

To use JEN as CMake subdirectory and successfully build programs with it
you need to make sure you have all of its dependencies:
- compiler: Clang or GCC, support for C++17. Clang 10+ or GCC 9+ is recommended,
compiling on Windows OS is tricky and requires something like MinGW with MSYS,
there are also some complications to go through to make dependencies work;
- GLFW3 library, supported version is 3.2.1;
- FreeType library, if graphics module will be used;
- Vulkan API headers, and optional validation layers to debug sneaky problems,
you also need Vulkan support in your graphics driver to run compiled programs;
- LibZip can be necessary, if JRF is used to read zip files;
- CMake, for obvious reasons;
- glslangValidator to compile shader for the graphics module.

CMake must be able to find GLFW3, Vulkan and FreeType (for graphics)
with find_package().

----> HOW TO USE IT:

To use JEN, you need to add it as a subdirectory:

add_subdirecroty(${PATH_TO_JEN})

There are several configuration options:
- JEN_MODULE_COMPUTE - turn compute module on for compiling and including;
- JEN_MODULE_GRAPHICS - turn graphics module on ...;
- JEN_MULTITHREADED_DRAW_FRAME - draw_frame function will use thread pool queue
instead of linear executing;
- JEN_MODULE_RESOURCE_MANAGER - resource manager module ON, if graphics is ON;
- JEN_VLK_VALIDATION - enable Vulkan Validation Layers to debug some errors
related to JEN. This will often produce false-positive,
as well as true-positive errors.

Look in CMakeLists.txt at JenExamples repo for details on how to use and
configure JEN automatically:

$ git clone ssh://rocketgit@ssh.rocketgit.com/user/Jackalope/JenExamples

Also I recommend to compile and run examples to make sure it works correctly.

----> SUPPORTED HARDWARE:

JEN has not been tested well, because it requires running it on large amount of
different hardware to do so. It must work with mesa driver and modern
Intel i965 GPUs as well as AMD GPUs.


----> DOCUMENTATION:

You can generate Doxygen documentation, to do so
turn on any of JEN_DOXYGEN_* options and run documentation target in cmake:

$ cmake -G %1 -DJEN_DOXYGEN_HTML=ON -DJEN_DOXYGEN_LATEX=ON
$ cmake —build —target documentation

Resource manager is not documented because it still requires large enhancements.
List of commits:
Subject Hash Author Date (UTC)
vkw new Vulkan API result values 0eed6a08e659a2e58ed35d9870022d235f0d87d4 Jackalope 2020-04-15 09:54:04
removed temporary fence, validation layers still complaining ba2b7277f0db6e549e68619f8f61ecc50066343d Jackalope 2020-04-15 09:41:02
device queues had incorrect orders in memory layout 28bf6b0e793ae988c390571baa5e8654200f6b42 Jackalope 2020-04-15 07:10:19
updated new vulkan enum names a7f4e2fdd01884df5469abda3520ca3901a44532 Jackalope 2020-04-15 07:09:55
fix gradient values in simplex noise 75ee283d9f06b69936c9db3d1eabe5c876b418cf Jackalope 2020-04-03 04:00:15
conditional device queues loading based on ModulesMask 952bb3a4d1ae3c867309b136543bbc7a072684bb Jackalope 2020-04-02 02:44:36
fixed issue when gpu_transfer is sleeping while jobs queued 7af01807ffbc1ffae785745378f832303bcf79dc Jackalope 2020-03-31 07:40:10
real_coordinate_to_face_simd correct face values 7fb655197ff078fcb11b144025e08f9bedaa3b5d Jackalope 2020-03-29 14:41:29
chenged cube faces enumeration order a02f523b115a2ada261f6b4e65042925ad1b042c Jackalope 2020-03-29 14:24:52
gpu data destroy queue infinite loop bug fix eae02d74cb1c0cfa780d2038c12c6c568e9845d4 Jackalope 2020-03-29 09:05:16
jlib update 3137705c28c8dcbda3c742361cb31a040cf172cd Jackalope 2020-03-29 07:07:37
cube TOP and BOTTOM faces correct coordinates ad27c4322f9103d03891aadee452f52c7ec7eed1 Jackalope 2020-03-29 07:04:29
wrong atlas result value in assertion fixed a4776dc8935865640a12036be41b79084d762f82 Jackalope 2020-03-28 12:56:37
removed #pragma once from main file 1054379a52420eba68f62305675c3928dbd6a4ed Jackalope 2020-03-28 12:56:02
some identation fixes a7f2ba135bb6c8195682564727c1bd39721b8b17 Jackalope 2020-03-25 13:25:29
mesh library refactoring 4dd908c51d97035ed26cb1c413685c1a8ab15c77 Jackalope 2020-03-25 13:24:43
removed old unmaintained directory 75b147dd4dc5d3592da21a707ac301cd46eaaf3d Jackalope 2020-03-19 19:35:03
shader specialization constants support 932cd42ce93f89bd2c6b0a3a37eb9b74482f0d13 Jackalope 2020-03-09 04:58:58
compute module staging support 99a1a110c75a021e956b8ad5c481f269d693e078 Jackalope 2020-03-06 07:06:36
changed compute stage flag name (was wrong) 0e21df1430ac55c1dbc8a0f1969ffb1ec303b870 Jackalope 2020-03-06 06:59:38
Commit 0eed6a08e659a2e58ed35d9870022d235f0d87d4 - vkw new Vulkan API result values
Author: Jackalope
Author date (UTC): 2020-04-15 09:54
Committer name: Jackalope
Committer date (UTC): 2020-04-15 09:54
Parent(s): ba2b7277f0db6e549e68619f8f61ecc50066343d
Signer:
Signing key:
Signing status: N
Tree: 2fde9af7a353e18a9bee5b7b03733b661019f390
File Lines added Lines deleted
libs/vkw/src/result.cpp 7 0
File libs/vkw/src/result.cpp changed (mode: 100644) (index 806273a..9710b10)
... ... namespace vkw
41 41 STR(ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT); STR(ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT);
42 42 STR(RESULT_RANGE_SIZE); STR(RESULT_RANGE_SIZE);
43 43 STR(RESULT_MAX_ENUM); STR(RESULT_MAX_ENUM);
44 STR(ERROR_INCOMPATIBLE_VERSION_KHR);
45 STR(ERROR_UNKNOWN);
46 STR(THREAD_IDLE_KHR);
47 STR(THREAD_DONE_KHR);
48 STR(OPERATION_NOT_DEFERRED_KHR);
49 STR(OPERATION_DEFERRED_KHR);
50 STR(PIPELINE_COMPILE_REQUIRED_EXT);
44 51 #undef STR #undef STR
45 52 } }
46 53 return "UNKNOWN ERROR"; return "UNKNOWN ERROR";
Hints:
Before first commit, do not forget to setup your git environment:
git config --global user.name "your_name_here"
git config --global user.email "your@email_here"

Clone this repository using HTTP(S):
git clone https://rocketgit.com/user/Jackalope/jen

Clone this repository using ssh (do not forget to upload a key first):
git clone ssh://rocketgit@ssh.rocketgit.com/user/Jackalope/jen

Clone this repository using git:
git clone git://git.rocketgit.com/user/Jackalope/jen

You are allowed to anonymously push to this repository.
This means that your pushed commits will automatically be transformed into a merge request:
... clone the repository ...
... make some changes and some commits ...
git push origin main