mse / RSOD (public) (License: CC0 and other licenses) (since 2025-03-01) (hash sha1)
Free software FPS engine
List of commits:
Subject Hash Author Date (UTC)
Add agent linear velocity to projectiles 2e254d93065e60a6e76dab321aa64aaad72dede7 MSE 2024-06-11 16:34:15
Add weapon particle support dc972a7f2cc0019d663b3284a1e49c3be313c74f MSE 2024-06-09 20:21:23
Initial commit c4f36c095752bd4e7090caf48320d041fb2328bb MSE 2024-06-09 02:33:29
Commit 2e254d93065e60a6e76dab321aa64aaad72dede7 - Add agent linear velocity to projectiles
Author: MSE
Author date (UTC): 2024-06-11 16:34
Committer name: MSE
Committer date (UTC): 2024-06-11 16:34
Parent(s): dc972a7f2cc0019d663b3284a1e49c3be313c74f
Signer:
Signing key:
Signing status: N
Tree: 65145b42699f870afa7d0100ff387992ec1ca021
File Lines added Lines deleted
src/fdungeon.cpp 1 1
File src/fdungeon.cpp changed (mode: 100644) (index 306c5ec..c0b2e91)
... ... std::pair<bool,Agent*> Dungeon::agentFireWeapon( Agent *a, std::string weapon, s
3345 3345 for(size_t i = 0; i < 1; ++i){ for(size_t i = 0; i < 1; ++i){
3346 3346 Particle part{}; Particle part{};
3347 3347 part.tvel = linalg::normalize(ray.second - ray.first) part.tvel = linalg::normalize(ray.second - ray.first)
3348 * weap.particleFire.vel;
3348 * weap.particleFire.vel + a->lastVel;
3349 3349 part.translation = ray.first; part.translation = ray.first;
3350 3350 part.svel = svel; part.svel = svel;
3351 3351 part.scale = startScale; part.scale = startScale;
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