mse / RSOD (public) (License: CC0 and other licenses) (since 2025-03-01) (hash sha1)
Free software FPS engine
List of commits:
Subject Hash Author Date (UTC)
Fix inventory display bug 8626c06403b025c6423ec249771598375791b6ca MSE 2024-09-02 23:38:01
Highlight agents and default MSAA to 2 f51dcb39a8abf3d2800d074dfc9606c1c8d486ec MSE 2024-08-27 03:46:04
Fix bad math e0ef61f3961a4d98608fb2c724cb631955ae1d82 MSE 2024-08-24 22:04:23
Smooth camera auto-rotation 0ddcd28b59e564e123a4984d26d2ec80a9f57ec7 MSE 2024-08-24 21:58:32
Allow free look in third-person a8b209cdd85ae914027ffd6c04990b75e9752578 MSE 2024-08-24 21:26:39
Auto-rotate third-person camera b9f034155274b8dc20b9f33d1fc39ce701017b0d MSE 2024-08-24 04:25:51
Use common math to rotate avatars 75e98c52899f17d8d511e733c1445f5eb69b738a MSE 2024-08-24 02:03:53
Correct minimap rotation in third-person 9bcf201c6b24b80b7eec2bb4b2ad296cd5d296ed MSE 2024-08-22 07:07:08
Rotate third-person agents independently of camera d4bcdb8ff8b47d6429117002a71881812c45a3dc MSE 2024-08-22 06:43:19
Remove browser launch from package-steam edb75b8fd4499e49f4a7893b0acf23bde9c8e5f9 MSE 2024-07-31 23:42:42
Work around a minimap regression acc3a99e8b96af34179824bcef7a11b0d539a499 MSE 2024-07-18 23:44:57
Check noautosave flag 185b4817614429cd43e8cdc1237fa5c9e635eff9 MSE 2024-07-12 01:04:06
Make MSAA a setting (default 0) e236f9370b87befa80f03118bd269ced22953868 MSE 2024-07-12 00:44:19
Use maxTurn for AI rotation speed b43198bfbc9a9cfe88caf6dabb40aaf55fa5e7b6 MSE 2024-07-05 17:34:02
Add -DNO_OPENGL3, which seems to help with building for Windows 3fc75eb3ce6186e4fe34a155b138ac6bfaea74e4 MSE 2024-07-03 17:32:43
Add sheen to water edge ecb869a7849857e06f83b3e58a7abc118badcf95 MSE 2024-07-02 23:33:16
Copy globals from multiple convos on new game (enables 3D title screens) b7af9cf230da946e04edf1e3e2ed6731b9bfcfbc MSE 2024-07-02 04:52:46
Work around world floor regression 46115bf455166ca407a8e99babbb0b0ea6f6bf5b MSE 2024-06-22 06:38:58
Make static models destroyable 82b787e2bc63b07d67cac610098580e7aafc054f MSE 2024-06-22 06:14:32
Make static avatars killable 76f5731a518512057d7868e6c3f4d24825d74005 MSE 2024-06-22 03:26:48
Commit 8626c06403b025c6423ec249771598375791b6ca - Fix inventory display bug
Author: MSE
Author date (UTC): 2024-09-02 23:38
Committer name: MSE
Committer date (UTC): 2024-09-02 23:38
Parent(s): f51dcb39a8abf3d2800d074dfc9606c1c8d486ec
Signer:
Signing key:
Signing status: N
Tree: 0024f9e071ea2a16788c4cfbc2709e35ad82b7c4
File Lines added Lines deleted
src/inventory.cpp 4 1
File src/inventory.cpp changed (mode: 100644) (index 4b1b6c9..9414a42)
... ... void DrawInventory(
89 89 ); );
90 90 // Draw icons and counts. // Draw icons and counts.
91 91 float x = start_x, y = start_y; float x = start_x, y = start_y;
92 int i = 0;
92 93 for(auto &instance : inventory){ for(auto &instance : inventory){
93 94 fgl::Texture *icon = nullptr; fgl::Texture *icon = nullptr;
94 95 std::map<std::string,std::string> *names, *descriptions; std::map<std::string,std::string> *names, *descriptions;
 
... ... void DrawInventory(
163 164 } }
164 165 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
165 166 x += item_size * vnScale; x += item_size * vnScale;
166 if(x >= bw){
167 i++;
168 if(i > grid_size){
169 i = 0;
167 170 x = start_x; x = start_x;
168 171 y += item_size * vnScale; y += item_size * vnScale;
169 172 } }
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