List of commits:
Subject Hash Author Date (UTC)
Change rim lighting to specular 937d99bee19b936fbf95927c5877a915c4128de1 mse 2021-11-18 03:49:41
Add sprite rim lighting eb9ade21b6253e050d6962c273187f090c20ff2a mse 2021-11-18 01:29:22
Bump version to v0.6.4 c2aeae76122cc95d03756a55a528b62609762820 mse 2021-11-17 11:38:37
Attempt to fix JSON serializing in locales with commas beae8b63fb0deaaf0b66ef4f188df270120ebe1c mse 2021-11-17 11:19:18
Limit network settings to network-enabled builds 8ccef75176b9059a45afa9ea251c313be7b7cfe0 mse 2021-11-17 09:20:56
Add /fps console command 207ef051937c91f78dae3928ef004ee7aa7f2a7a mse 2021-11-16 21:33:32
Move userdata to game root directory f9bff9bb941b714e7c0987327804175d852b470b mse 2021-11-16 02:55:04
Add --savehere flag and bump version to v0.6.3 a59633113908903af57e4e1c62008fe154d4cbb7 mse 2021-11-16 02:12:25
Disable networking and remove dead code aaa8bd8300f89099bace4ee1de374d05dff2c089 mse 2021-11-15 05:17:06
Update gamecontrollerdb 828ce88dd2107d69b6332b9768f7c556473b8a24 mse 2021-11-14 00:29:26
Bump version to 0.6.2 baa2215230b5deed37b69f4075bd3b3385dbb913 mse 2021-11-14 00:08:13
Fix controller menu selection 3a1567ae279289d72058d6aa23d0c4eb147db2a8 mse 2021-11-13 23:00:12
Chinese translations for confec-select and name-your-confec 6c5c9d0fadb17066af82d459d1d46868af0e9faa mse 2021-11-13 20:58:26
Parse newlines in CSL notifications fc21ba1563a1c36ff20711c84b0dc3f3d7588646 mse 2021-11-13 05:12:11
Scriptable special items: GIVESPECIAL <id> <name> 256a2581e75dc3762b098f8cae3259899f8c4a94 mse 2021-11-13 03:24:02
Improved particles, darker nights, work on GIVESPECIAL e8e352e03fdffb8a8e57f94f99028bc1c6c03376 mse 2021-11-12 08:51:36
Fix caption padding bug a49cd2397d2e1b98679828303116db858d146a93 mse 2021-11-08 23:35:07
Disable is_regular_file for Boost support ebee78afad8b29f0332a4cf719c7c4d70e8c9ff8 mse 2021-11-08 22:41:42
Bump version to 0.6.1 9bdeecf9d39b75d12e44cb65bbb97a2e8277fcd4 mse 2021-11-08 21:34:25
Improve caption printing and start work on GIVESPECIAL ec51488e4fd5552ae6d22db1b6eedfef7c2541b7 mse 2021-11-08 20:29:59
Commit 937d99bee19b936fbf95927c5877a915c4128de1 - Change rim lighting to specular
Author: mse
Author date (UTC): 2021-11-18 03:49
Committer name: mse
Committer date (UTC): 2021-11-18 03:49
Parent(s): eb9ade21b6253e050d6962c273187f090c20ff2a
Signing key:
Tree: d68459acd9bad269f5e5472f737d5307463b21f8
File Lines added Lines deleted
base/glsl/rimlit_sprite.frag 10 5
confec.cpp 1 1
File base/glsl/rimlit_sprite.frag changed (mode: 100644) (index 64c840a..8465fd8)
... ... void main(){
9 9 vec4 texColor = texture( u_texture, v_UV ); vec4 texColor = texture( u_texture, v_UV );
10 10 if( texColor.a < 0.001 ) discard; if( texColor.a < 0.001 ) discard;
11 11 vec2 tUV = v_UV + u_sun / textureSize( u_texture, 0 ); vec2 tUV = v_UV + u_sun / textureSize( u_texture, 0 );
12 if( tUV.x < 0.0 || tUV.y < 0.0 || tUV.x > 1.0 || tUV.y > 1.0 ){
13 texColor.rgb *= 1.5;
14 }else{
15 texColor.rgb *=
16 1.0 + 0.5 * ( 1.0 - texture( u_texture, tUV ).a );
12 if( texColor.a > 0.99 ){
13 if( tUV.x < 0.0 || tUV.y < 0.0 || tUV.x > 1.0 || tUV.y > 1.0 ){
14 //texColor.rgb *= 1.5;
15 texColor.rgb += u_fog.rgb * 0.2;
16 }else{
17 //texColor.rgb *=
18 // 1.0 + 0.5 * ( 1.0 - texture( u_texture, tUV ).a );
19 texColor.rgb +=
20 u_fog.rgb * 0.2 * ( 1.0 - texture( u_texture, tUV ).a );
21 }
17 22 } }
18 23 fragColor = texColor * u_fog; fragColor = texColor * u_fog;
19 24 } }
File confec.cpp changed (mode: 100644) (index be6012f..c5712aa)
... ... void UpdateRimSun(){
4093 4093 auto sun = linalg::normalize( linalg::vec<float,2>( auto sun = linalg::normalize( linalg::vec<float,2>(
4094 4094 std::sin( angle ), std::sin( angle ),
4095 4095 std::cos( angle ) std::cos( angle )
4096 ) ) * 2.0f;
4096 ) ) * 1.414f;
4097 4097 if( sun.y > 0.0f ) sun *= 1.0f - std::min( sun.y / 0.2f, 1.0f ); if( sun.y > 0.0f ) sun *= 1.0f - std::min( sun.y / 0.2f, 1.0f );
4098 4098 glUniform2f( glUniform2f(
4099 4099 glGetUniformLocation( rimlitSpritePipeline.programObject, "u_sun" ), glGetUniformLocation( rimlitSpritePipeline.programObject, "u_sun" ),
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