/README.md (845d90e867de93f3b4a2b57f16a10d3585a21b9d) (2692 bytes) (mode 100644) (type blob)
# Confectioner Engine
This repository contains the engine and some permissively licensed third-party code.
Though Confectioner Engine is FLOSS (see: COPYING), Cave Confectioner is proprietary. This restriction exists regardless of the licensing of the engine. Please don't name products "Cave Confectioner".
After compiling, place the data folder from a commercial Cave Confectioner release in this folder, then run the game.
# Compiling
To be on the safe side, you should have a spare 2 GB of storage to build. The makefile uses wget to download compressed archives from the Internet: source code for GNU/Linux, binaries for Windows. Steam and Mac libraries currently must be downloaded manually if you target Steam or Mac.
## Dependencies
* A Unix-compatible environment (GNU/Linux, Mac, or possibly BSD)
* GCC or Clang
* MinGW (only if targeting Windows)
* CMake
* wget
* tar
* Boost (source downloaded automatically for any target platform, HUGE when extracted)
- *Poco is NOT used anymore, but its ghost floats around the code*
* OpenSSL 1.1 (system version used on GNU/Linux, downloaded for other platforms)
* SDL 2.0.x (source optionally downloaded for GNU/Linux, binaries for Windows)
* SDL's dependencies (only if building static for GNU/Linux, see below)
To install many of the core dependencies on Debian/Ubuntu/Mint/Trisquel:
sudo apt install build-essential libsdl2-dev \
libegl1-mesa-dev libgl1-mesa-dev libgles2-mesa-dev \
libxrandr-dev libxi-dev libasound2-dev libpulse-dev libudev-dev
To compile with static SDL2 and Boost on GNU/Linux, simply run `make`. The default DRM-free static executable is called **cave-confec**.
To compile with dynamic SDL2 on GNU/Linux (but still downloading and compiling Boost) run `make confec-dynamic`. The DRM-free dynamic executable is called **confec-dynamic**.
Read the makefile for other target platforms and configurations.
If you care to update non-executable dependencies, here is where to get them:
**openjdk.pem**
* OpenJDK SSL trust store, which is used in the Windows build.
* https://github.com/nabla-c0d3/trust_stores_observatory
**gamecontrollerdb.txt**
* Used by SDL to recognize game controllers and assign mappings.
* https://github.com/gabomdq/SDL_GameControllerDB
# Tools used
These tools are used for programming and content creation. They are not needed for compilation, but you can use them to expand, rework, or mod the game.
* Geany - code editing
* Tiled - maps
* GIMP - sprites
* Audacity - audio
All of the tools are cross-platform and can be installed on free systems as well as Windows and Mac.
To install the tools on Debian/Ubuntu/Mint/Trisquel:
sudo apt install geany tiled gimp audacity
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COPYING |
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Hints:
Before first commit, do not forget to setup your git environment:
git config --global user.name "your_name_here"
git config --global user.email "your@email_here"
Clone this repository using HTTP(S):
git clone https://rocketgit.com/user/mse/ConfectionerEngine
Clone this repository using ssh (do not forget to upload a key first):
git clone ssh://rocketgit@ssh.rocketgit.com/user/mse/ConfectionerEngine
Clone this repository using git:
git clone git://git.rocketgit.com/user/mse/ConfectionerEngine
You are allowed to anonymously push to this repository.
This means that your pushed commits will automatically be transformed into a
merge request:
... clone the repository ...
... make some changes and some commits ...
git push origin main