/Makefile (269812932bd49b9542e969a1d70a9b1a786da7d1) (14281 bytes) (mode 100644) (type blob)

PROGRAM=confec
PROGRAM_DRMFREE=cave-confec
INCLUDES=include/fworld.h include/civilian.h
# Change the value of CXXSTD depending on what is supported by your compiler. Older compilers may require c++1z
CXXSTD=c++17

# SDL2
SDL2_VER=2.0.16
SDL2_DIR=SDL2-$(SDL2_VER)
SDL2_TAR=$(SDL2_DIR).tar.gz
SDL2_WIN_TAR=SDL2-devel-$(SDL2_VER)-mingw.tar.gz

# Poco
POCO_OPTIONS=-DENABLE_DATA=OFF -DENABLE_DATA_MYSQL=OFF
POCO_VER=1.10.1
# Checks libversion every invocation.
POCO_LIBVER=$(shell tr -d '\r\n' < $(POCO_DIR)/libversion)
POCO_DIR=poco-$(POCO_VER)-all
POCO_TAR=$(POCO_DIR).tar.bz2
POCO_FOUNDATION=libPocoFoundation.so.$(POCO_LIBVER)
POCO_NET=libPocoNet.so.$(POCO_LIBVER)
POCO_NETSSL=libPocoNetSSL.so.$(POCO_LIBVER)
POCO_CRYPTO=libPocoCrypto.so.$(POCO_LIBVER)
POCO_LINKS=-l:$(POCO_FOUNDATION) -l:$(POCO_NET) -l:$(POCO_NETSSL) -l:$(POCO_CRYPTO)

# Boost
BOOST_VER_MAJOR=1
BOOST_VER_MINOR=76
BOOST_VER_PATCH=0
BOOST_VER_DOTTED=$(BOOST_VER_MAJOR).$(BOOST_VER_MINOR).$(BOOST_VER_PATCH)
BOOST_DIR=boost_$(BOOST_VER_MAJOR)_$(BOOST_VER_MINOR)_$(BOOST_VER_PATCH)
BOOST_TAR=$(BOOST_DIR).tar.bz2

# OpenSSL
OPENSSL_VER_MAJOR=1
OPENSSL_VER_MINOR=1
OPENSSL_VER_PATCH=1g
OPENSSL_VER_DOTTED=$(OPENSSL_VER_MAJOR).$(OPENSSL_VER_MINOR).$(OPENSSL_VER_PATCH)
OPENSSL_DIR=openssl-$(OPENSSL_VER_DOTTED)
OPENSSL_TAR=$(OPENSSL_DIR).tar.gz

LINCC := gcc -march=x86-64 -include $(shell readlink -f include/force_link_glibc_2.25.h)
LINCXX := $(CXX) -march=x86-64 -include $(shell readlink -f include/force_link_glibc_2.25.h)
#CXXDYNAMIC=$(LINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__BEAST__ -o $(PROGRAM)-dynamic $(PROGRAM).cpp libs.o libboost_system.a -Wl,-rpath,. -L. -l:libSDL2.so -lssl -lcrypto -pthread
CXXDYNAMIC=$(LINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -o $(PROGRAM)-dynamic $(PROGRAM).cpp libs.o -Wl,-rpath,. -L. -l:libSDL2.so -pthread
MACCXX=clang++ -march=x86-64
WINCXX=i686-w64-mingw32-g++-posix -march=pentium4 -static-libgcc -static-libstdc++
#CXXFLAGS=-Iinclude -I$(OPENSSL_DIR)/include -I$(BOOST_DIR) -I$(POCO_DIR)/Foundation/include -I$(POCO_DIR)/Net/include -I$(POCO_DIR)/NetSSL_OpenSSL/include -I$(POCO_DIR)/Crypto/include -std=$(CXXSTD) -Wall -Wextra -Wfatal-errors
CXXFLAGS=-Iinclude -I$(BOOST_DIR) -std=$(CXXSTD) -Wall -Wextra -Wfatal-errors
WIN_CMAKE_FLAGS=-DCMAKE_C_COMPILER=i686-w64-mingw32-gcc-win32 -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++-win32 -DCMAKE_C_COMPILER_WORKS=1 -DCMAKE_CXX_COMPILER_WORKS=1
MAC_OPENSSL_SSL=libssl-mac.a
MAC_OPENSSL_CRYPTO=libcrypto-mac.a
WIN_OPENSSL_SSL=libssl-$(OPENSSL_VER_MAJOR)_$(OPENSSL_VER_MINOR).dll
WIN_OPENSSL_CRYPTO=libcrypto-$(OPENSSL_VER_MAJOR)_$(OPENSSL_VER_MINOR).dll
WEB_PREFIX=sudo docker run --rm -v $(shell pwd):/src -u emscripten trzeci/emscripten
WEB_FLAGS_LEGACY=-s TOTAL_MEMORY=134217728
WEB_FLAGS_NEW=-s INITIAL_MEMORY=134217728
WEB_FLAGS=$(WEB_FLAGS_LEGACY) -fno-rtti -fno-exceptions --llvm-lto 1 -s ELIMINATE_DUPLICATE_FUNCTIONS=1 -s "ENVIRONMENT='web'" -s USE_SDL=0 -s SIMD=0 -s WASM=0 -s "EXTRA_EXPORTED_RUNTIME_METHODS=['Pointer_stringify']" --preload-file data
WEB_SDL_OPT=--disable-render --disable-render-d3d --disable-directx --disable-video-vulkan --disable-filesystem --disable-diskaudio --disable-dummyaudio --disable-libudev --disable-haptic
WEB_SDL_CONFIGURE=emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo $(WEB_SDL_OPT)

# Uncomment the line below to default to the DRM-free version.
drmfree-gnu: $(PROGRAM_DRMFREE)

steam-gnu: $(PROGRAM)-static

$(PROGRAM)-static: libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building Steam version with Boost::Beast for GNU/Linux.
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lsteam_api

#$(PROGRAM_DRMFREE): libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version with Boost::Beast for GNU/Linux.
	#$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__BEAST__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	#-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread

$(PROGRAM_DRMFREE): libs.o libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version for GNU/Linux.
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -o $@ $(PROGRAM).cpp libs.o libSDL2.a -Wl,-rpath,. -L. -ldl -pthread

#$(PROGRAM)-dynamic: libs.o libboost_system.a $(PROGRAM).cpp $(INCLUDES)
$(PROGRAM)-dynamic: libs.o $(PROGRAM).cpp $(INCLUDES)
	$(CXXDYNAMIC)

# VR support, lol. Not currently implemented.
ccvr: libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lopenxr_loader -lsteam_api

# debug build settings may be outdated and broken
debug: clean libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp
	$(LINCXX) -Iinclude -I$(BOOST_DIR) -std=$(CXXSTD) -Wall -Wextra -Wfatal-errors -g -D__STEAM__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a -Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lsteam_api $(POCO_LINKS)

lint:
	clang-tidy $(PROGRAM).cpp -checks=cert-*-cpp -header-filter=fdungeon.h -- $(CXXDYNAMIC)

drmfree: $(PROGRAM_DRMFREE) $(PROGRAM_DRMFREE).exe

demo: $(PROGRAM)-demo-static $(PROGRAM)-demo.exe

# demo build settings may be outdated and broken
$(PROGRAM)-demo-static: libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__STEAM__ -D__DEMO__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lsteam_api

$(PROGRAM)-demo.exe: libs-win.o libboost_system-win.a $(WIN_OPENSSL_SSL) $(WIN_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -D__LIGHT__ -D__STEAM__ -D__DEMO__ -o $@ $(PROGRAM).cpp libs-win.o libboost_system-win.a \
	-L. -l:$(WIN_OPENSSL_SSL) -l:$(WIN_OPENSSL_CRYPTO) -lwsock32 -lws2_32 -lmingw32 -l:SDL2.dll -l:libSDL2main.a -l:steam_api.dll \
	-static -lpthread

ccserver: ccserver.cpp $(INCLUDES)
	$(LINCXX) $(CXXFLAGS) -O3 -o $@ ccserver.cpp -Wl,-rpath,. -L. -pthread -l:$(POCO_FOUNDATION) -l:$(POCO_NET)

# Uncomment the line with the $(BOOST_DIR) dependency when building with Boost::Beast.
#libs.o: libs.cpp micropather.cpp include/tm_json.h $(BOOST_DIR)
libs.o: libs.cpp micropather.cpp include/tm_json.h
	$(LINCXX) $(CXXFLAGS) -O3 -o $@ libs.cpp -c

# Build SDL2 for Linux as compatibly as possible.
libSDL2.a: $(SDL2_DIR)
	rm -r -f $(SDL2_DIR)/build
	mkdir -p $(SDL2_DIR)/build
	export CC="$(LINCC)" ;\
	cd $(SDL2_DIR)/build; ../configure --disable-sndio --disable-esd \
	--disable-arts --disable-video-directfb --disable-rpath \
	--enable-alsa --enable-alsa-shared --enable-pulseaudio \
	--enable-pulseaudio-shared --enable-x11-shared --enable-sdl-dlopen \
	--disable-input-tslib CFLAGS="-O3" && make
	cp $(SDL2_DIR)/build/build/.libs/libSDL2.a $@
	touch $@

# Mac builds currently link boost::filesystem regardless of C++ standard version. The assumption on Mac is c++1z
$(PROGRAM)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building Steam version with Boost::Beast for Mac.
	$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs-mac.o $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) \
	-F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem -lsteam_api

#$(PROGRAM_DRMFREE)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version with Boost::Beast for Mac.
	#$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__BEAST__ -o $@ $(PROGRAM).cpp libs-mac.o $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) \
	#-F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem

$(PROGRAM_DRMFREE)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version for Mac.
	$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-mac.o -F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem

libs-mac.o: libs.cpp micropather.cpp include/tm_json.h $(BOOST_DIR)
	$(MACCXX) $(CXXFLAGS) -O3 -o $@ libs.cpp -c

$(PROGRAM).exe: libs-win.o libboost_system-win.a $(WIN_OPENSSL_SSL) $(WIN_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building Steam version with Boost::Beast for Windows.
	$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs-win.o libboost_system-win.a \
	-L. -l:$(WIN_OPENSSL_SSL) -l:$(WIN_OPENSSL_CRYPTO) -lwsock32 -lws2_32 -lmingw32 -l:SDL2.dll -l:libSDL2main.a -l:steam_api.dll \
	-static -lpthread

#$(PROGRAM_DRMFREE).exe: libs-win.o libboost_system-win.a $(WIN_OPENSSL_SSL) $(WIN_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version with Boost::Beast for Windows.
	#$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -D__LIGHT__ -D__BEAST__ -o $@ $(PROGRAM).cpp libs-win.o libboost_system-win.a \
	#-L. -l:$(WIN_OPENSSL_SSL) -l:$(WIN_OPENSSL_CRYPTO) -lwsock32 -lws2_32 -lmingw32 -l:SDL2.dll -l:libSDL2main.a \
	#-static -lpthread

$(PROGRAM_DRMFREE).exe: libs-win.o $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version for Windows.
	$(WINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-win.o -L. -lmingw32 -l:SDL2.dll -l:libSDL2main.a -static -lpthread

# You get the picture.
#libs-win.o: include/SDL2 libSDL2main.a SDL2.dll libs.cpp micropather.cpp include/tm_json.h $(BOOST_DIR) $(OPENSSL_DIR)
	#$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -o $@ libs.cpp -c

libs-win.o: include/SDL2 libSDL2main.a SDL2.dll libs.cpp micropather.cpp include/tm_json.h
	$(WINCXX) $(CXXFLAGS) -O3 -o $@ libs.cpp -c

include/SDL2: $(SDL2_WIN_TAR)
	$(RM) -r $@
	tar xzvf $(SDL2_WIN_TAR) --strip-components=2 SDL2-$(SDL2_VER)/i686-w64-mingw32/$@
	touch $@

libSDL2main.a: $(SDL2_WIN_TAR)
	tar xzvf $(SDL2_WIN_TAR) --strip-components=3 SDL2-$(SDL2_VER)/i686-w64-mingw32/lib/$@
	touch $@

SDL2.dll: $(SDL2_WIN_TAR)
	tar xzvf $(SDL2_WIN_TAR) --strip-components=3 SDL2-$(SDL2_VER)/i686-w64-mingw32/bin/$@
	touch $@

$(SDL2_WIN_TAR):
	wget https://libsdl.org/release/$(SDL2_WIN_TAR)

html: libs-web.o libSDL2-web.a $(PROGRAM).cpp $(INCLUDES)
	mkdir -p $@
	$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) --closure 1 -Oz -D__LIGHT__ -o $@/index.html $(PROGRAM).cpp libs-web.o libSDL2-web.a -lwebsocket.js

web: index-template.html web/index.js
	cp -f index-template.html $@/index.html
	cp -f favicon.ico $@
	touch $@

web/index.js: libs-web.o libSDL2-web.a $(PROGRAM).cpp $(INCLUDES)
	mkdir -p web
	$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) --closure 1 -Oz -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-web.o libSDL2-web.a -lwebsocket.js

libs-web.o: libs.cpp micropather.cpp include/tm_json.h
	$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) -Oz -o $@ libs.cpp -c

libSDL2-web.a: $(SDL2_DIR)
	rm -r -f $(SDL2_DIR)/build
	mkdir -p $(SDL2_DIR)/build
	$(WEB_PREFIX) /bin/bash -c "cd $(SDL2_DIR)/build; $(WEB_SDL_CONFIGURE) CFLAGS=\"-Oz\" && emmake make"
	cp $(SDL2_DIR)/build/build/.libs/libSDL2.a $@
	touch $@

$(SDL2_DIR): $(SDL2_TAR)
	$(RM) -r $@
	tar xvf $(SDL2_TAR)
	touch $@

$(SDL2_TAR):
	wget https://libsdl.org/release/$(SDL2_TAR)

$(POCO_NET): $(POCO_DIR)
	mkdir -p $(POCO_DIR)/build
	cd $(POCO_DIR)/build; cmake $(POCO_OPTIONS) -DCMAKE_BUILD_TYPE=Release .. && make
	mv $(POCO_DIR)/build/lib/$(POCO_FOUNDATION) .
	mv $(POCO_DIR)/build/lib/$(POCO_NET) .
	mv $(POCO_DIR)/build/lib/$(POCO_NETSSL) .
	mv $(POCO_DIR)/build/lib/$(POCO_CRYPTO) .

winpoco: $(POCO_DIR)
	mkdir -p $(POCO_DIR)/build
	cd $(POCO_DIR)/build; cmake $(POCO_OPTIONS) $(WIN_CMAKE_FLAGS) -DCMAKE_TOOLCHAIN_FILE=../../cross-mingw32-linux.cmake -DCMAKE_BUILD_TYPE=Release .. && make
	#mv $(POCO_DIR)/build/lib/$(WIN_POCO_FOUNDATION) .
	#mv $(POCO_DIR)/build/lib/$(WIN_POCO_NET) .
	#mv $(POCO_DIR)/build/lib/$(WIN_POCO_NETSSL) .
	#mv $(POCO_DIR)/build/lib/$(WIN_POCO_CRYPTO) .

$(POCO_DIR): $(POCO_TAR)
	$(RM) -r $@
	tar xvf $(POCO_TAR)
	touch $@

$(POCO_TAR):
	wget https://pocoproject.org/releases/poco-$(POCO_VER)/$(POCO_TAR)

libboost_system.a: $(BOOST_DIR)
	cp $(BOOST_DIR)/stage/lib/$@ .
	touch $@

libboost_filesystem.a: $(BOOST_DIR)
	# POSIX target
	cd $(BOOST_DIR) && ./b2 --with-filesystem cxxflags="-std=$(CXXSTD)" release
	cp $(BOOST_DIR)/stage/lib/$@ .
	touch $@

libboost_system-win.a: $(BOOST_DIR)
	# Windows target
	# https://stackoverflow.com/questions/5411282#11907834
	# https://stackoverflow.com/questions/27342524#55919915
	cd $(BOOST_DIR) && \
	echo "using gcc : mingw32 : i686-w64-mingw32-g++-posix ;" > win-config.jam && \
	./bootstrap.sh && \
	./b2 --with-system --user-config=win-config.jam toolset=gcc-mingw32 target-os=windows cxxflags="-std=$(CXXSTD)" --layout=tagged architecture=x86 address-model=32 release
	touch $(BOOST_DIR)
	cp $(BOOST_DIR)/stage/lib/libboost_system-mt-x32.a $@
	touch $@

$(BOOST_DIR): $(BOOST_TAR)
	$(RM) -r $@
	tar xvf $(BOOST_TAR)
	# POSIX target
	cd $@ && ./bootstrap.sh && ./b2 --with-system cxxflags="-std=$(CXXSTD)" release
	touch $@

$(BOOST_TAR):
	wget https://boostorg.jfrog.io/artifactory/main/release/$(BOOST_VER_DOTTED)/source/$(BOOST_TAR)

$(MAC_OPENSSL_SSL): $(OPENSSL_DIR)
	# Mac target
	cd $(OPENSSL_DIR) && ./Configure gcc && make
	touch $(OPENSSL_DIR)
	cp $(OPENSSL_DIR)/libssl.a $(MAC_OPENSSL_SSL)
	touch $(MAC_OPENSSL_SSL)
	cp $(OPENSSL_DIR)/libcrypto.a $(MAC_OPENSSL_CRYPTO)
	touch $(MAC_OPENSSL_CRYPTO)

$(WIN_OPENSSL_SSL): $(OPENSSL_DIR)
	# Windows target
	cd $(OPENSSL_DIR) && ./Configure mingw --cross-compile-prefix=i686-w64-mingw32- && make
	touch $(OPENSSL_DIR)
	cp $(OPENSSL_DIR)/$(WIN_OPENSSL_SSL) .
	touch $(WIN_OPENSSL_SSL)
	cp $(OPENSSL_DIR)/$(WIN_OPENSSL_CRYPTO) .
	touch $(WIN_OPENSSL_CRYPTO)

$(OPENSSL_DIR): $(OPENSSL_TAR)
	$(RM) -r $@
	tar xvf $(OPENSSL_TAR)
	touch $@

$(OPENSSL_TAR):
	wget https://www.openssl.org/source/$(OPENSSL_TAR)

clean:
	$(RM) debug $(PROGRAM)-static $(PROGRAM)-dynamic $(PROGRAM_DRMFREE) $(PROGRAM)-demo-static libs.o \
	$(PROGRAM).exe $(PROGRAM_DRMFREE).exe $(PROGRAM)-demo.exe libs-win.o libs-web.o ccserver


Mode Type Size Ref File
100644 blob 98 227abf3bfa53b2530dcc74495da7bd0ccdcb0775 .gitignore
100644 blob 225 9b00c2c2e7b4f0c1e338fdead65f17ba0af089c1 COPYING
100755 blob 43 45aea818a4a3202b2467509f28a481cce08834d2 Confectioner.command
100644 blob 14281 269812932bd49b9542e969a1d70a9b1a786da7d1 Makefile
100644 blob 2723 b5a3f573f076ef740ca742ec9598043732e10c0e README.md
040000 tree - 781b033f2546d7a65bec8435d80e7bafc86910d8 base
100755 blob 156 84cb1387849f2ca98e53e43536d00af2dfabf7d3 caveconfec
100755 blob 28 41b0ef285892c86306eaa269f366dd04cb633d21 caveconfec.bat
100644 blob 202702 3b902ace0f2ee806bf3756a3b72eade66b648a93 confec.cpp
100644 blob 394292 58014e976e71fc93215705a89d95056adbe976b0 gamecontrollerdb.txt
040000 tree - e256bb8450538443cb6936028052a86dc8e6e230 include
100755 blob 1035 2300dbb05e2b8d1b6decf6a6b9d4d208185370c8 libs.cpp
100755 blob 27581 8350a63e947e8a4a55608fd090d128fef7b969a1 micropather.cpp
100644 blob 141235 f54e2d2631a628876a631456c043b77da5db78bd openjdk.pem
100755 blob 8 e9a74187b02a27b165dfa4f93bf6f060376d0ee6 steam_appid.txt
Hints:
Before first commit, do not forget to setup your git environment:
git config --global user.name "your_name_here"
git config --global user.email "your@email_here"

Clone this repository using HTTP(S):
git clone https://rocketgit.com/user/mse/ConfectionerEngine

Clone this repository using ssh (do not forget to upload a key first):
git clone ssh://rocketgit@ssh.rocketgit.com/user/mse/ConfectionerEngine

Clone this repository using git:
git clone git://git.rocketgit.com/user/mse/ConfectionerEngine

You are allowed to anonymously push to this repository.
This means that your pushed commits will automatically be transformed into a merge request:
... clone the repository ...
... make some changes and some commits ...
git push origin main