File src/ChorusProgressFrameTemplate.lua added (mode: 100644) (index 0000000..e6744fb) |
|
1 |
|
local GetTime = GetTime |
|
2 |
|
local UnitExists = UnitExists |
|
3 |
|
local UnitHealth = UnitHealth |
|
4 |
|
local UnitHealthMax = UnitHealthMax |
|
5 |
|
local UnitIsCorpse = UnitIsCorpse |
|
6 |
|
local UnitIsDead = UnitIsDead |
|
7 |
|
local UnitIsGhost = UnitIsGhost |
|
8 |
|
local UnitPower = UnitHealth |
|
9 |
|
local UnitPowerMax = UnitHealthMax |
|
10 |
|
|
|
11 |
|
local Chorus = Chorus |
|
12 |
|
|
|
13 |
|
local function validateProgressFrame(self) |
|
14 |
|
assert(self ~= nil) |
|
15 |
|
|
|
16 |
|
local artwork = self.artwork |
|
17 |
|
assert(artwork ~= nil) |
|
18 |
|
|
|
19 |
|
local label = self.label |
|
20 |
|
assert(label ~= nil) |
|
21 |
|
|
|
22 |
|
local ratio = self.ratio |
|
23 |
|
assert(ratio ~= nil) |
|
24 |
|
assert('number' == type(ratio)) |
|
25 |
|
assert(ratio >= 0.0) |
|
26 |
|
assert(ratio <= 1.0) |
|
27 |
|
|
|
28 |
|
local strategy = self.strategy |
|
29 |
|
assert(strategy ~= nil) |
|
30 |
|
assert('string' == type(strategy)) |
|
31 |
|
assert('UNIT_HEALTH' == strategy or 'UNIT_POWER' == strategy) |
|
32 |
|
if 'UNIT_HEALTH' == strategy or 'UNIT_POWER' == strategy then |
|
33 |
|
local unitDesignation = self.unit |
|
34 |
|
assert('string' == type(unitDesignation)) |
|
35 |
|
unitDesignation = string.lower(strtrim(unitDesignation)) |
|
36 |
|
assert(string.len(unitDesignation) >= 1) |
|
37 |
|
assert(string.len(unitDesignation) <= 256) |
|
38 |
|
end |
|
39 |
|
end |
|
40 |
|
|
|
41 |
|
local function progressFrameUpdateProcessor(self) |
|
42 |
|
assert(self ~= nil) |
|
43 |
|
|
|
44 |
|
--[[ Reduce update frequency to roughly 24 frames per second. ]]-- |
|
45 |
|
if self.lastUpdateInstance and 'number' == type(self.lastUpdateInstance) then |
|
46 |
|
local now = GetTime() |
|
47 |
|
if now - self.lastUpdateInstance > 0.0417 then |
|
48 |
|
self.lastUpdateInstance = now |
|
49 |
|
else |
|
50 |
|
return |
|
51 |
|
end |
|
52 |
|
end |
|
53 |
|
|
|
54 |
|
local ratio = self.ratio |
|
55 |
|
if not ratio then |
|
56 |
|
return |
|
57 |
|
end |
|
58 |
|
if 'number' ~= type(ratio) then |
|
59 |
|
return |
|
60 |
|
end |
|
61 |
|
ratio = math.min(math.max(0, math.abs(ratio)), 1) |
|
62 |
|
|
|
63 |
|
local artwork = self.artwork or _G[self:GetName() .. 'Artwork'] |
|
64 |
|
assert(artwork ~= nil) |
|
65 |
|
|
|
66 |
|
if ratio > 0 then |
|
67 |
|
artwork:Show() |
|
68 |
|
artwork:SetPoint('BOTTOMLEFT', 0, 0) |
|
69 |
|
artwork:SetPoint('TOPLEFT', 0, 0) |
|
70 |
|
artwork:SetWidth(self:GetWidth() * ratio) |
|
71 |
|
else |
|
72 |
|
artwork:Hide() |
|
73 |
|
end |
|
74 |
|
end |
|
75 |
|
|
|
76 |
|
local function getRatio(a, b) |
|
77 |
|
assert(a ~= nil) |
|
78 |
|
assert('number' == type(a)) |
|
79 |
|
assert(a >= 0) |
|
80 |
|
|
|
81 |
|
assert(b ~= nil) |
|
82 |
|
assert('number' == type(b)) |
|
83 |
|
assert(b > 0) |
|
84 |
|
|
|
85 |
|
assert(a <= b) |
|
86 |
|
|
|
87 |
|
a = math.min(math.abs(a), math.abs(b)) |
|
88 |
|
b = math.max(math.abs(a), math.abs(b)) |
|
89 |
|
assert(b > 0) |
|
90 |
|
|
|
91 |
|
local ratio = a / b |
|
92 |
|
ratio = math.min(math.max(0, math.abs(ratio)), 1) |
|
93 |
|
|
|
94 |
|
return ratio |
|
95 |
|
end |
|
96 |
|
|
|
97 |
|
local function applyRatio(self, a, b) |
|
98 |
|
self.ratio = getRatio(a, b) |
|
99 |
|
end |
|
100 |
|
|
|
101 |
|
local function applyOverlay(self, a, b) |
|
102 |
|
assert(self ~= nil) |
|
103 |
|
|
|
104 |
|
assert(a ~= nil) |
|
105 |
|
assert('number' == type(a)) |
|
106 |
|
assert(a >= 0) |
|
107 |
|
|
|
108 |
|
assert(b ~= nil) |
|
109 |
|
assert('number' == type(b)) |
|
110 |
|
assert(b > 0) |
|
111 |
|
|
|
112 |
|
assert(a <= b) |
|
113 |
|
|
|
114 |
|
local ratio = getRatio(a, b) |
|
115 |
|
|
|
116 |
|
local t |
|
117 |
|
if a < 1000 then |
|
118 |
|
t = string.format('%d\n%.0f%%', a, ratio * 100) |
|
119 |
|
elseif a < 1000000 then |
|
120 |
|
t = string.format('%.2f K\n%.0f%%', a / 1000, ratio * 100) |
|
121 |
|
else |
|
122 |
|
t = string.format('%.2f M\n%.0f%%', a / 1000000, ratio * 100) |
|
123 |
|
end |
|
124 |
|
|
|
125 |
|
local label = self.label or _G[self:GetName() .. 'Text'] |
|
126 |
|
assert(label ~= nil) |
|
127 |
|
label:SetText(t) |
|
128 |
|
end |
|
129 |
|
|
|
130 |
|
local function applyRatioHealth(self, unitDesignation) |
|
131 |
|
assert(self ~= nil) |
|
132 |
|
|
|
133 |
|
assert(unitDesignation ~= nil) |
|
134 |
|
|
|
135 |
|
local a = UnitHealth(unitDesignation) or 0 |
|
136 |
|
local b = UnitHealthMax(unitDesignation) or 1 |
|
137 |
|
|
|
138 |
|
applyRatio(self, a, b) |
|
139 |
|
end |
|
140 |
|
|
|
141 |
|
local function applyOverlayHealth(self, unitDesignation) |
|
142 |
|
assert(self ~= nil) |
|
143 |
|
|
|
144 |
|
assert(unitDesignation ~= nil) |
|
145 |
|
|
|
146 |
|
local label = self.label |
|
147 |
|
assert(label ~= nil) |
|
148 |
|
|
|
149 |
|
local artwork = self.artwork |
|
150 |
|
assert(artwork ~= nil) |
|
151 |
|
|
|
152 |
|
--[[ TODO Use indicators instead of localized text for character alive statuses. ]]-- |
|
153 |
|
if UnitIsCorpse(unitDesignation) then |
|
154 |
|
label:SetText('(Corpse)') |
|
155 |
|
elseif UnitIsGhost(unitDesignation) then |
|
156 |
|
label:SetText('(Ghost)') |
|
157 |
|
elseif UnitIsDead(unitDesignation) then |
|
158 |
|
label:SetText('(Dead)') |
|
159 |
|
else |
|
160 |
|
local a = UnitHealth(unitDesignation) or 0 |
|
161 |
|
local b = UnitHealthMax(unitDesignation) or 1 |
|
162 |
|
|
|
163 |
|
applyOverlay(self, a, b) |
|
164 |
|
end |
|
165 |
|
end |
|
166 |
|
|
|
167 |
|
local function applyRatioPower(self, unitDesignation) |
|
168 |
|
assert(self ~= nil) |
|
169 |
|
|
|
170 |
|
assert(unitDesignation ~= nil) |
|
171 |
|
|
|
172 |
|
local a = UnitPower(unitDesignation) or 0 |
|
173 |
|
local b = UnitPowerMax(unitDesignation) or 1 |
|
174 |
|
applyRatio(self, a, b) |
|
175 |
|
end |
|
176 |
|
|
|
177 |
|
local function applyOverlayPower(self, unitDesignation) |
|
178 |
|
assert(self ~= nil) |
|
179 |
|
|
|
180 |
|
assert(unitDesignation ~= nil) |
|
181 |
|
|
|
182 |
|
local a = UnitPower(unitDesignation) or 0 |
|
183 |
|
local b = UnitPowerMax(unitDesignation) or 1 |
|
184 |
|
applyOverlay(self, a, b) |
|
185 |
|
end |
|
186 |
|
|
|
187 |
|
local function progressFrameEventProcessor(self) |
|
188 |
|
validateProgressFrame(self) |
|
189 |
|
|
|
190 |
|
local p = self:GetParent() |
|
191 |
|
|
|
192 |
|
local unitDesignation = self.unit |
|
193 |
|
if not unitDesignation and p then |
|
194 |
|
unitDesignation = unitDesignation or p.unit |
|
195 |
|
end |
|
196 |
|
|
|
197 |
|
assert(unitDesignation ~= nil) |
|
198 |
|
assert('string' == type(unitDesignation)) |
|
199 |
|
unitDesignation = string.lower(strtrim(unitDesignation)) |
|
200 |
|
assert(string.len(unitDesignation) >= 1) |
|
201 |
|
assert(string.len(unitDesignation) <= 256) |
|
202 |
|
|
|
203 |
|
if UnitExists(unitDesignation) then |
|
204 |
|
self:Show() |
|
205 |
|
else |
|
206 |
|
self:Hide() |
|
207 |
|
return |
|
208 |
|
end |
|
209 |
|
|
|
210 |
|
--[[ TODO Add alternative flavours of progress bar for mana and other resources. ]]-- |
|
211 |
|
--[[ TODO Add different coloring strategies for progress bars. ]]-- |
|
212 |
|
local strategy = self.strategy |
|
213 |
|
if 'UNIT_HEALTH' == strategy then |
|
214 |
|
applyRatioHealth(self, unitDesignation) |
|
215 |
|
applyOverlayHealth(self, unitDesignation) |
|
216 |
|
elseif 'UNIT_POWER' == strategy then |
|
217 |
|
applyRatioPower(self, unitDesignation) |
|
218 |
|
applyOverlayPower(self, unitDesignation) |
|
219 |
|
end |
|
220 |
|
end |
|
221 |
|
|
|
222 |
|
function Chorus.progressFrameMain(self) |
|
223 |
|
assert(self ~= nil) |
|
224 |
|
|
|
225 |
|
local frameDesignation = self:GetName() |
|
226 |
|
assert(frameDesignation ~= nil) |
|
227 |
|
assert('string' == type(frameDesignation)) |
|
228 |
|
frameDesignation = strtrim(frameDesignation) |
|
229 |
|
assert(string.len(frameDesignation) >= 1) |
|
230 |
|
assert(string.len(frameDesignation) <= 256) |
|
231 |
|
|
|
232 |
|
local artwork = _G[frameDesignation .. 'Artwork'] |
|
233 |
|
assert(artwork ~= nil) |
|
234 |
|
self.artwork = artwork |
|
235 |
|
|
|
236 |
|
local label = _G[frameDesignation .. 'Text'] |
|
237 |
|
assert(label ~= nil) |
|
238 |
|
self.label = label |
|
239 |
|
|
|
240 |
|
self.ratio = 1 |
|
241 |
|
|
|
242 |
|
self:SetScript('OnEvent', progressFrameEventProcessor) |
|
243 |
|
self:SetScript('OnUpdate', progressFrameUpdateProcessor) |
|
244 |
|
|
|
245 |
|
self:RegisterEvent('PARTY_CONVERTED_TO_RAID') |
|
246 |
|
self:RegisterEvent('PARTY_MEMBERS_CHANGED') |
|
247 |
|
self:RegisterEvent('PARTY_MEMBER_DISABLE') |
|
248 |
|
self:RegisterEvent('PARTY_MEMBER_ENABLE') |
|
249 |
|
self:RegisterEvent('PLAYER_ALIVE') |
|
250 |
|
self:RegisterEvent('PLAYER_FOCUS_CHANGED') |
|
251 |
|
self:RegisterEvent('PLAYER_LOGIN') |
|
252 |
|
self:RegisterEvent('PLAYER_TARGET_CHANGED') |
|
253 |
|
self:RegisterEvent('RAID_ROSTER_UPDATE') |
|
254 |
|
self:RegisterEvent('UNIT_ENERGY') |
|
255 |
|
self:RegisterEvent('UNIT_HEALTH') |
|
256 |
|
self:RegisterEvent('UNIT_MANA') |
|
257 |
|
self:RegisterEvent('UNIT_MAXPOWER') |
|
258 |
|
self:RegisterEvent('UNIT_POWER') |
|
259 |
|
self:RegisterEvent('UNIT_RAGE') |
|
260 |
|
self:RegisterEvent('UNIT_RUNIC_POWER') |
|
261 |
|
end |
File src/ChorusTestFrame.xml changed (mode: 100644) (index 39fa942..627f266) |
2 |
2 |
<Ui xmlns="http://www.blizzard.com/wow/ui/"> |
<Ui xmlns="http://www.blizzard.com/wow/ui/"> |
3 |
3 |
<Frame name="ChorusTestFrame"> |
<Frame name="ChorusTestFrame"> |
4 |
4 |
<Size> |
<Size> |
5 |
|
<AbsDimension x="216" y="76"/> |
|
|
5 |
|
<AbsDimension x="216" y="108"/> |
6 |
6 |
</Size> |
</Size> |
7 |
7 |
<Anchors> |
<Anchors> |
8 |
8 |
<Anchor point="CENTER"> |
<Anchor point="CENTER"> |
|
12 |
12 |
</Anchor> |
</Anchor> |
13 |
13 |
</Anchors> |
</Anchors> |
14 |
14 |
<Frames> |
<Frames> |
|
15 |
|
<Frame name="ChorusTestTargetHealthFrame" inherits="ChorusProgressFrameTemplate"> |
|
16 |
|
<Anchors> |
|
17 |
|
<Anchor point="BOTTOMLEFT"> |
|
18 |
|
<Offset> |
|
19 |
|
<AbsDimension x="0" y="72"/> |
|
20 |
|
</Offset> |
|
21 |
|
</Anchor> |
|
22 |
|
</Anchors> |
|
23 |
|
</Frame> |
15 |
24 |
<Frame name="ChorusTestTargetBuffFrame" inherits="ChorusAuraFrameTemplate"> |
<Frame name="ChorusTestTargetBuffFrame" inherits="ChorusAuraFrameTemplate"> |
16 |
25 |
<Anchors> |
<Anchors> |
17 |
26 |
<Anchor point="BOTTOMLEFT"> |
<Anchor point="BOTTOMLEFT"> |
|
21 |
30 |
</Anchor> |
</Anchor> |
22 |
31 |
</Anchors> |
</Anchors> |
23 |
32 |
</Frame> |
</Frame> |
24 |
|
|
|
25 |
33 |
<Frame name="ChorusTestTargetDebuffFrame" inherits="ChorusAuraFrameTemplate"> |
<Frame name="ChorusTestTargetDebuffFrame" inherits="ChorusAuraFrameTemplate"> |
26 |
34 |
<Anchors> |
<Anchors> |
27 |
35 |
<Anchor point="BOTTOMLEFT"> |
<Anchor point="BOTTOMLEFT"> |
|
38 |
46 |
ChorusTestTargetBuffFrame.unit = 'target'; |
ChorusTestTargetBuffFrame.unit = 'target'; |
39 |
47 |
ChorusTestTargetDebuffFrame.filter = 'HARMFUL'; |
ChorusTestTargetDebuffFrame.filter = 'HARMFUL'; |
40 |
48 |
ChorusTestTargetDebuffFrame.unit = 'target'; |
ChorusTestTargetDebuffFrame.unit = 'target'; |
|
49 |
|
ChorusTestTargetHealthFrame.strategy = 'UNIT_HEALTH'; |
|
50 |
|
ChorusTestTargetHealthFrame.unit = 'target'; |
41 |
51 |
</OnLoad> |
</OnLoad> |
42 |
52 |
</Scripts> |
</Scripts> |
43 |
53 |
</Frame> |
</Frame> |