Subject | Hash | Author | Date (UTC) |
---|---|---|---|
fix: globalize string constants | cc5893ba83f388c0a58b183321f63867b10248ad | Vladyslav Bondarenko | 2024-06-14 15:12:35 |
feat: always show player frame | 1eb20501d74ee931691f02abc31a176569a7d299 | Vladyslav Bondarenko | 2024-06-14 14:34:42 |
feat: add header background to larger units | ef000eebb9ef5a8211f6aff47e2a1c38a3badf4a | Vladyslav Bondarenko | 2024-06-14 13:54:04 |
feat: unknown unit level is rendered as red | f830dfcf22bf2f8e5c087de8f42a89f6733f5269 | Vladyslav Bondarenko | 2024-06-14 13:51:34 |
fix: make unit level text bold | 2a4ea6baea2107a3f1ec8ab7bca4edb169a4575b | Vladyslav Bondarenko | 2024-06-14 13:51:01 |
feat: narrow backdrop for larger frames | 77b080701c68bb8f6e353e15586f0e8063266d5c | Vladyslav Bondarenko | 2024-06-14 11:24:16 |
fix!: clever defaults for backdrop dimensions | 2b894d724b4c9c97f5c27b98f43bf3e4616cb1ed | Vladyslav Bondarenko | 2024-06-14 10:58:30 |
fix!: render backdrop reliably for TOT frames | 2f45f0afaee507cc5fc88a9892bf4474c644f173 | Vladyslav Bondarenko | 2024-06-14 09:55:18 |
fix: solo and party frames must never overlap | 6776655fe59277688c4cb6b19d00f6dcf41cca89 | Vladyslav Bondarenko | 2024-06-14 09:13:23 |
fix: tiny unit frame border visual glitch | 14090239c7535614ce4a02c7ee06d8204dd90a74 | Vladyslav Bondarenko | 2024-06-13 14:36:22 |
fix: generalize frame backdrop color picker | 9960ac95ee03be3d8c93c49f773b850b057d9502 | Vladyslav Bondarenko | 2024-06-12 10:04:46 |
fix: remove some obsolete notes | 2e0bd3ec7f1e445473836d4a97817dece7e8e4c3 | Vladyslav Bondarenko | 2024-06-12 09:11:32 |
fix: show aura tooltip given spell name | 75860ee70c3e2fdcef8c51b56e86eaa3178c9a0d | Vladyslav Bondarenko | 2024-02-06 22:04:10 |
fix!: correct aura weight map validator | 9df60b2e2da12d9f6f1470610a638aa6de3b31e7 | Vladyslav Bondarenko | 2024-01-28 22:27:59 |
doc: add `ldoc` annotations | 0f7e2cbf74fe354c1c34fc9cd63b8b53237f8682 | Vladyslav Bondarenko | 2024-01-28 21:58:55 |
fix!: load the add-on correctly | b857b8764be59195f65137f2bd577289d7c76cc9 | Vladyslav Bondarenko | 2024-01-28 04:46:25 |
release: prepare release 0.7.0 | ba97f4d7e7eb9ff984d88d75a740e24c0e90bb05 | Vladyslav Bondarenko | 2024-01-27 15:10:27 |
doc: add recipe to produce documentation | de290d89eee64d11752024b3b7dd5eeea062414e | Vladyslav Bondarenko | 2024-01-27 15:03:45 |
build: move test files to separate directory | 629a79fd7ea24f487655001cee2364ea3398628b | Vladyslav Bondarenko | 2024-01-26 00:59:22 |
build: minor patch to appease static analysis | 7c3af6a2309236acd2d2de3eccfe550d296aba39 | Vladyslav Bondarenko | 2024-01-26 00:45:50 |
File | Lines added | Lines deleted |
---|---|---|
src/ChorusProgressFrameTemplate.lua | 11 | 3 |
File src/ChorusProgressFrameTemplate.lua changed (mode: 100644) (index 53a781a..a6e41bd) | |||
... | ... | local UnitPower = Chorus.test.UnitPower or UnitPower | |
29 | 29 | local UnitPowerMax = Chorus.test.UnitPowerMax or UnitPowerMax | local UnitPowerMax = Chorus.test.UnitPowerMax or UnitPowerMax |
30 | 30 | local UnitPowerType = Chorus.test.UnitPowerType or UnitPowerType | local UnitPowerType = Chorus.test.UnitPowerType or UnitPowerType |
31 | 31 | ||
32 | --[[ See `FrameXML/GlobalStrings.lua`. ]]-- | ||
33 | local CORPSE = CORPSE or 'CORPSE' | ||
34 | local DEAD = DEAD or 'DEAD' | ||
35 | local DEATH_RELEASE = DEATH_RELEASE or 'DEATH_RELEASE' | ||
36 | |||
32 | 37 | local PowerBarColor = PowerBarColor | local PowerBarColor = PowerBarColor |
33 | 38 | local RAID_CLASS_COLORS = RAID_CLASS_COLORS | local RAID_CLASS_COLORS = RAID_CLASS_COLORS |
34 | 39 | local SecureButton_GetUnit = Chorus.test.SecureButton_GetUnit or SecureButton_GetUnit | local SecureButton_GetUnit = Chorus.test.SecureButton_GetUnit or SecureButton_GetUnit |
... | ... | local function applyOverlayHealth(self, unitDesignation) | |
241 | 246 | return | return |
242 | 247 | end | end |
243 | 248 | ||
249 | --[[ See `FrameXML/GlobalStrings.lua`. ]]-- | ||
250 | local s = nil | ||
244 | 251 | if UnitIsCorpse(unitDesignation) then | if UnitIsCorpse(unitDesignation) then |
245 | label1:SetText('(Corpse)') | ||
252 | s = '(' .. (CORPSE or 'CORPSE') .. ')' | ||
246 | 253 | elseif UnitIsGhost(unitDesignation) then | elseif UnitIsGhost(unitDesignation) then |
247 | label1:SetText('(Ghost)') | ||
254 | s = '(' .. (DEATH_RELEASE or 'GHOST') .. ')' | ||
248 | 255 | elseif UnitIsDead(unitDesignation) then | elseif UnitIsDead(unitDesignation) then |
249 | label1:SetText('(Dead)') | ||
256 | s = '(' .. (DEAD or 'DEAD') .. ')' | ||
250 | 257 | end | end |
258 | label1:SetText(s) | ||
251 | 259 | end | end |
252 | 260 | end | end |
253 | 261 |