Date (UTC) | User | Event |
---|---|---|
2024-04-13 04:03 | vrtc | Reference refs/heads/develop updated from 214594fd9b7318cfb1091f8d98cd515628c82049 to c0cd95b808528f515945084071044a92f9cb5a63 |
2024-04-13 03:50 | vrtc | Reference refs/heads/develop updated from 9d209572cdfc91684ec8fe9ed97554520d15563b to 214594fd9b7318cfb1091f8d98cd515628c82049 |
2024-04-12 20:03 | vrtc | Reference refs/heads/develop created (9d209572cdfc91684ec8fe9ed97554520d15563b) |
This is a custom scenario for an old computer game WarCraft 3: The Frozen Throne, made by fan community of modders.
The only supported version of the game is 1.27.
Players should only be interested in the map archive file,
recognizeable by the file extension *.w3x
. This repository
contains scripts that are used to produce the complete map archive file
ready to be played. These scripts themselves are not needed at runtime
during play.
The complete scenario that is ready to be played or tested should be found naturally on fan websites. This repository and instructions it contains are aimed at developers first.
TODO add detailed build instructions
Instructions on how to build the project are contained in
doc/build.md
text file. Beside the original game itself
(patch 1.27), required tools include: git
,
pjass
, m4
, smpq
,
make
.
Source scripts for custom spells and other Jass utilities are under
src/
directory. Most of these may be easily exported to
other projects, without understanding the whole build process.
Everyone is free to use, modify or share this project. Text file
COPYING.txt
contains more details on the mode in which this
project is shared.
Text file AUTHORS.txt
contains list of contributions
that were made explicitly for this project alone. Tools and experience
employed are outside of it's scope, and are tracked entirely separately
in their respective projects.