Subject | Hash | Author | Date (UTC) |
---|---|---|---|
Fix joystick dead zone | 303dc3276d27f2a123e5370b31b79cdf87afc879 | mse | 2021-06-26 07:09:28 |
Windows-compatible locale | 65244a8360ad6a65fea64f43f115f5c93bf966dd | mse | 2021-06-11 17:13:26 |
Detect language using std::locale | 60f1680d73e559dc85f6b85e9ca69cb9be717ae6 | mse | 2021-06-09 16:11:30 |
Rename data -> base and load game as mod | ec3b8aa10ee005d89d897b43c68cecd4b9ea8a75 | mse | 2021-06-07 12:31:53 |
Replace function with macro | cc34567bf5b5503d90ea989004606fcca240d3cd | mse | 2021-05-30 20:14:02 |
Bump version to 0.4.4 | 4b4eb20f18d047f34a94456b441ee55cc4c6248b | mse | 2021-05-30 03:48:53 |
Initial modding support with -m parameters | 94429b99dd3c85d67d8a9fe8b2faee06c1e9fcde | mse | 2021-05-29 22:01:40 |
Moddable dialogue loading via FileOpen | 6183fb4b8dde53f07f8e7bf6835a8fe7ca0a8a8c | mse | 2021-05-29 10:54:24 |
Moddable sound file loading via FileOpen | ed4d1680cfb17f573fe799908d35e6856c183076 | mse | 2021-05-29 07:21:32 |
Update en_to_zh, start implementing moddable FileOpen, fix -Wsign-compare | 89d00440e1c35d46851fb1d300107da9725d261d | mse | 2021-05-27 21:29:27 |
Add a third procedural basket and winnerberry translation string | 9b970d581d5094fd3ea7b9da2b4e397c4f4c94db | mse | 2021-05-27 09:29:02 |
Add STOPSOUNDS command | 22507196106fcd8db7b4bae15b6a2bf9168dd61e | mse | 2021-05-27 05:56:57 |
Wake player when hit | b2bc7d9cb37a9c9a707e9b8428e6f4d3fa2f27b7 | mse | 2021-05-26 08:50:53 |
Minor clarifications | d5a83695acdf78b21610239d530b1317dc4003cc | mse | 2021-05-24 00:11:59 |
DRM-free dynamic target | c51ae66a80c38d4d8aec606ad04492ea12a56fcd | mse | 2021-05-23 23:53:32 |
Initial commit | bfb7298e48367d2ac0924811b4950f3066ff075c | mse | 2021-05-22 05:08:16 |
File | Lines added | Lines deleted |
---|---|---|
confec.cpp | 4 | 1 |
include/fg3/fg3.h | 0 | 0 |
include/fg3/glad_gl.h | 0 | 0 |
include/fg3/glad_gles2.h | 0 | 0 |
File confec.cpp changed (mode: 100644) (index 53133bf..a9f06cd) | |||
... | ... | void Render(){ | |
4339 | 4339 | stickY = fgl::leftStickY(); | stickY = fgl::leftStickY(); |
4340 | 4340 | ||
4341 | 4341 | // Hide the mouse cursor if the left joystick is moved past the | // Hide the mouse cursor if the left joystick is moved past the |
4342 | // analog dead zone. | ||
4342 | // analog dead zone. Otherwise assign stick values to zero. | ||
4343 | 4343 | if( std::sqrt( stickX * stickX + stickY * stickY ) > dead_zone ){ | if( std::sqrt( stickX * stickX + stickY * stickY ) > dead_zone ){ |
4344 | 4344 | show_cursor = false; | show_cursor = false; |
4345 | }else{ | ||
4346 | stickX = 0.0f; | ||
4347 | stickY = 0.0f; | ||
4345 | 4348 | } | } |
4346 | 4349 | ||
4347 | 4350 | std::string | std::string |
File include/fg3/fg3.h changed (mode: 100644 -> 100755) |
File include/fg3/glad_gl.h changed (mode: 100644 -> 100755) |
File include/fg3/glad_gles2.h changed (mode: 100644 -> 100755) |