/Makefile (649b7f0c112c3ac13287bfe88b949fec50356e4d) (14015 bytes) (mode 100644) (type blob)

PROGRAM=confec
PROGRAM_DRMFREE=cave-confec
PROGRAM_GL2=cave-confec-gl2
INCLUDES=include/fworld.h include/civilian.h
# Change the value of CXXSTD depending on what is supported by your compiler. Older compilers may require c++1z
CXXSTD=c++17

# SDL2
SDL2_VER=2.0.16
SDL2_DIR=SDL2-$(SDL2_VER)
SDL2_TAR=$(SDL2_DIR).tar.gz
SDL2_WIN_TAR=SDL2-devel-$(SDL2_VER)-mingw.tar.gz

# Boost
BOOST_VER_MAJOR=1
BOOST_VER_MINOR=76
BOOST_VER_PATCH=0
BOOST_VER_DOTTED=$(BOOST_VER_MAJOR).$(BOOST_VER_MINOR).$(BOOST_VER_PATCH)
BOOST_DIR=boost_$(BOOST_VER_MAJOR)_$(BOOST_VER_MINOR)_$(BOOST_VER_PATCH)
BOOST_TAR=$(BOOST_DIR).tar.bz2

# OpenSSL
OPENSSL_VER_MAJOR=1
OPENSSL_VER_MINOR=1
OPENSSL_VER_PATCH=1g
OPENSSL_VER_DOTTED=$(OPENSSL_VER_MAJOR).$(OPENSSL_VER_MINOR).$(OPENSSL_VER_PATCH)
OPENSSL_DIR=openssl-$(OPENSSL_VER_DOTTED)
OPENSSL_TAR=$(OPENSSL_DIR).tar.gz

LINCC := gcc -march=x86-64 -include $(shell readlink -f include/force_link_glibc_2.25.h)
LINCXX := $(CXX) -march=x86-64 -include $(shell readlink -f include/force_link_glibc_2.25.h)
#CXXDYNAMIC=$(LINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__BEAST__ -o $(PROGRAM)-dynamic $(PROGRAM).cpp libs.o libboost_system.a -Wl,-rpath,. -L. -l:libSDL2.so -lssl -lcrypto -pthread
CXXDYNAMIC=$(LINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -o $(PROGRAM)-dynamic $(PROGRAM).cpp libs.o -Wl,-rpath,. -L. -l:libSDL2.so -pthread
MACCXX=clang++ -march=x86-64
WINCXX=i686-w64-mingw32-g++-posix -march=pentium4 -static-libgcc -static-libstdc++
#CXXFLAGS=-Iinclude -I$(OPENSSL_DIR)/include -I$(BOOST_DIR) -std=$(CXXSTD) -Wall -Wextra -Wfatal-errors
CXXFLAGS=-Iinclude -I$(BOOST_DIR) -std=$(CXXSTD) -Wall -Wextra -Wfatal-errors
WIN_CMAKE_FLAGS=-DCMAKE_C_COMPILER=i686-w64-mingw32-gcc-win32 -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++-win32 -DCMAKE_C_COMPILER_WORKS=1 -DCMAKE_CXX_COMPILER_WORKS=1
MAC_OPENSSL_SSL=libssl-mac.a
MAC_OPENSSL_CRYPTO=libcrypto-mac.a
WIN_OPENSSL_SSL=libssl-$(OPENSSL_VER_MAJOR)_$(OPENSSL_VER_MINOR).dll
WIN_OPENSSL_CRYPTO=libcrypto-$(OPENSSL_VER_MAJOR)_$(OPENSSL_VER_MINOR).dll
WEB_PREFIX=sudo docker run --rm -v $(shell pwd):/src -u emscripten trzeci/emscripten
WEB_FLAGS_LEGACY=-s TOTAL_MEMORY=134217728
WEB_FLAGS_NEW=-s INITIAL_MEMORY=134217728
WEB_FLAGS=$(WEB_FLAGS_LEGACY) -fno-rtti -fno-exceptions --llvm-lto 1 -s ELIMINATE_DUPLICATE_FUNCTIONS=1 -s "ENVIRONMENT='web'" -s USE_SDL=2 -s WASM=0 -s "EXTRA_EXPORTED_RUNTIME_METHODS=['Pointer_stringify']" --preload-file base
#-s "DEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['$$autoResumeAudioContext']"
#-s "DEFAULT_LIBRARY_FUNCS_TO_INCLUDE=['autoResumeAudioContext']"
WEB_SDL_OPT=--disable-render --disable-render-d3d --disable-directx --disable-video-vulkan --disable-filesystem --disable-diskaudio --disable-dummyaudio --disable-libudev --disable-haptic
WEB_SDL_CONFIGURE=emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo $(WEB_SDL_OPT)

# Uncomment the line below to default to the DRM-free version.
drmfree-gnu: $(PROGRAM_DRMFREE)

steam-gnu: $(PROGRAM)-static

$(PROGRAM)-static: libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building Steam version with Boost::Beast for GNU/Linux.
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lsteam_api

#$(PROGRAM_DRMFREE): libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version with Boost::Beast for GNU/Linux.
	#$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__BEAST__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	#-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread

$(PROGRAM_DRMFREE): libs.o libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version for GNU/Linux.
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -o $@ $(PROGRAM).cpp libs.o libSDL2.a -Wl,-rpath,. -L. -ldl -pthread

$(PROGRAM_GL2): libs.o libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free GL2 version for GNU/Linux.
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__GL2__ -o $@ $(PROGRAM).cpp libs.o libSDL2.a -Wl,-rpath,. -L. -ldl -pthread

#$(PROGRAM)-dynamic: libs.o libboost_system.a $(PROGRAM).cpp $(INCLUDES)
$(PROGRAM)-dynamic: libs.o $(PROGRAM).cpp $(INCLUDES)
	$(CXXDYNAMIC)

# VR support, lol. Not currently implemented.
ccvr: libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lopenxr_loader -lsteam_api

# debug build settings may be outdated and broken
debug: clean libs.o libSDL2.a $(PROGRAM).cpp
	$(LINCXX) -Iinclude -std=$(CXXSTD) -Wall -Wextra -Wfatal-errors -g -o $@ $(PROGRAM).cpp libs.o libSDL2.a -Wl,-rpath,. -L. -ldl -pthread

lint:
	clang-tidy $(PROGRAM).cpp -checks=cert-*-cpp -header-filter=fdungeon.h -- $(CXXDYNAMIC)

drmfree: $(PROGRAM_DRMFREE) $(PROGRAM_DRMFREE).exe

demo: $(PROGRAM)-demo-static $(PROGRAM)-demo.exe

# demo build settings may be outdated and broken
$(PROGRAM)-demo-static: libs.o libboost_system.a libSDL2.a $(PROGRAM).cpp $(INCLUDES)
	$(LINCXX) $(CXXFLAGS) -static-libgcc -static-libstdc++ -O3 -D__LIGHT__ -D__STEAM__ -D__DEMO__ -o $@ $(PROGRAM).cpp libs.o libboost_system.a libSDL2.a \
	-Wl,-rpath,. -L. -ldl -lssl -lcrypto -pthread -lsteam_api

$(PROGRAM)-demo.exe: libs-win.o libboost_system-win.a $(WIN_OPENSSL_SSL) $(WIN_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -D__LIGHT__ -D__STEAM__ -D__DEMO__ -o $@ $(PROGRAM).cpp libs-win.o libboost_system-win.a \
	-L. -l:$(WIN_OPENSSL_SSL) -l:$(WIN_OPENSSL_CRYPTO) -lwsock32 -lws2_32 -lmingw32 -l:SDL2.dll -l:libSDL2main.a -l:steam_api.dll \
	-static -lpthread

# TODO: Rewrite server.
ccserver: ccserver.cpp $(INCLUDES)
	$(LINCXX) $(CXXFLAGS) -O3 -o $@ ccserver.cpp -Wl,-rpath,. -L. -pthread

# Uncomment the line with the $(BOOST_DIR) dependency when building with Boost::Beast.
#libs.o: libs.cpp micropather.cpp include/tm_json.h $(BOOST_DIR)
libs.o: libs.cpp micropather.cpp include/tm_json.h
	$(LINCXX) $(CXXFLAGS) -O3 -o $@ libs.cpp -c

# Build SDL2 for Linux as compatibly as possible.
libSDL2.a: $(SDL2_DIR)
	rm -r -f $(SDL2_DIR)/build
	mkdir -p $(SDL2_DIR)/build
	export CC="$(LINCC)" ;\
	cd $(SDL2_DIR)/build; ../configure --disable-sndio --disable-esd \
	--disable-arts --disable-video-directfb --disable-rpath \
	--enable-alsa --enable-alsa-shared --enable-pulseaudio \
	--enable-pulseaudio-shared --enable-x11-shared --enable-sdl-dlopen \
	--disable-input-tslib CFLAGS="-O3" && make
	cp $(SDL2_DIR)/build/build/.libs/libSDL2.a $@
	touch $@

# Mac builds currently link boost::filesystem regardless of C++ standard version. The assumption on Mac is c++1z
$(PROGRAM)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building Steam version with Boost::Beast for Mac.
	$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs-mac.o $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) \
	-F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem -lsteam_api

#$(PROGRAM_DRMFREE)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version with Boost::Beast for Mac.
	#$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__BEAST__ -o $@ $(PROGRAM).cpp libs-mac.o $(MAC_OPENSSL_SSL) $(MAC_OPENSSL_CRYPTO) \
	#-F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem

$(PROGRAM_DRMFREE)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version for Mac.
	$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-mac.o -F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem

$(PROGRAM_GL2)-mac: libs-mac.o SDL2.framework libboost_filesystem.a $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free GL2 version for Mac.
	$(MACCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__GL2__ -o $@ $(PROGRAM).cpp libs-mac.o -F. -L. -Wl,-rpath,"." -framework SDL2 -ldl -pthread -lboost_filesystem

libs-mac.o: libs.cpp micropather.cpp include/tm_json.h $(BOOST_DIR)
	$(MACCXX) $(CXXFLAGS) -O3 -o $@ libs.cpp -c

$(PROGRAM).exe: libs-win.o libboost_system-win.a $(WIN_OPENSSL_SSL) $(WIN_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building Steam version with Boost::Beast for Windows.
	$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -D__LIGHT__ -D__BEAST__ -D__STEAM__ -o $@ $(PROGRAM).cpp libs-win.o libboost_system-win.a \
	-L. -l:$(WIN_OPENSSL_SSL) -l:$(WIN_OPENSSL_CRYPTO) -lwsock32 -lws2_32 -lmingw32 -l:SDL2.dll -l:libSDL2main.a -l:steam_api.dll \
	-static -lpthread

#$(PROGRAM_DRMFREE).exe: libs-win.o libboost_system-win.a $(WIN_OPENSSL_SSL) $(WIN_OPENSSL_CRYPTO) $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version with Boost::Beast for Windows.
	#$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -D__LIGHT__ -D__BEAST__ -o $@ $(PROGRAM).cpp libs-win.o libboost_system-win.a \
	#-L. -l:$(WIN_OPENSSL_SSL) -l:$(WIN_OPENSSL_CRYPTO) -lwsock32 -lws2_32 -lmingw32 -l:SDL2.dll -l:libSDL2main.a \
	#-static -lpthread

$(PROGRAM_DRMFREE).exe: libs-win.o $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free version for Windows.
	$(WINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-win.o -L. -lmingw32 -l:SDL2.dll -l:libSDL2main.a -static -lpthread

$(PROGRAM_GL2).exe: libs-win.o $(PROGRAM).cpp $(INCLUDES)
	# Building DRM-free GL2 version for Windows.
	$(WINCXX) $(CXXFLAGS) -O3 -D__LIGHT__ -D__GL2__ -o $@ $(PROGRAM).cpp libs-win.o -L. -lmingw32 -l:SDL2.dll -l:libSDL2main.a -static -lpthread

# You get the picture.
#libs-win.o: include/SDL2 libSDL2main.a SDL2.dll libs.cpp micropather.cpp include/tm_json.h $(BOOST_DIR) $(OPENSSL_DIR)
	#$(WINCXX) $(CXXFLAGS) -I$(OPENSSL_DIR)/include -O3 -o $@ libs.cpp -c

libs-win.o: include/SDL2 libSDL2main.a SDL2.dll libs.cpp micropather.cpp include/tm_json.h
	$(WINCXX) $(CXXFLAGS) -O3 -o $@ libs.cpp -c

include/SDL2: $(SDL2_WIN_TAR)
	$(RM) -r $@
	tar xzvf $(SDL2_WIN_TAR) --strip-components=2 SDL2-$(SDL2_VER)/i686-w64-mingw32/$@
	touch $@

libSDL2main.a: $(SDL2_WIN_TAR)
	tar xzvf $(SDL2_WIN_TAR) --strip-components=3 SDL2-$(SDL2_VER)/i686-w64-mingw32/lib/$@
	touch $@

SDL2.dll: $(SDL2_WIN_TAR)
	tar xzvf $(SDL2_WIN_TAR) --strip-components=3 SDL2-$(SDL2_VER)/i686-w64-mingw32/bin/$@
	touch $@

$(SDL2_WIN_TAR):
	wget https://libsdl.org/release/$(SDL2_WIN_TAR)

#html: libs-web.o libSDL2-web.a $(PROGRAM).cpp $(INCLUDES)
html: libs-web.o $(PROGRAM).cpp $(INCLUDES)
	mkdir -p $@
	#$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) --closure 1 -Oz -D__LIGHT__ -o $@/index.html $(PROGRAM).cpp libs-web.o libSDL2-web.a -lwebsocket.js
	$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) --closure 1 -Oz -D__LIGHT__ -o $@/index.html $(PROGRAM).cpp libs-web.o -lwebsocket.js

web: index-template.html web/index.js
	cp -f index-template.html $@/index.html
	cp -f favicon.ico $@
	touch $@

#web/index.js: libs-web.o libSDL2-web.a $(PROGRAM).cpp $(INCLUDES)
web/index.js: libs-web.o $(PROGRAM).cpp $(INCLUDES)
	mkdir -p web
	#$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) --closure 1 -Oz -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-web.o libSDL2-web.a -lwebsocket.js
	$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) --closure 1 -Oz -D__LIGHT__ -o $@ $(PROGRAM).cpp libs-web.o -lwebsocket.js

libs-web.o: libs.cpp micropather.cpp include/tm_json.h
	$(WEB_PREFIX) emcc $(WEB_FLAGS) $(CXXFLAGS) -Oz -o $@ libs.cpp -c

libSDL2-web.a: $(SDL2_DIR)
	rm -r -f $(SDL2_DIR)/build
	mkdir -p $(SDL2_DIR)/build
	$(WEB_PREFIX) /bin/bash -c "cd $(SDL2_DIR)/build; $(WEB_SDL_CONFIGURE) CFLAGS=\"-Oz\" && emmake make"
	cp $(SDL2_DIR)/build/build/.libs/libSDL2.a $@
	touch $@

$(SDL2_DIR): $(SDL2_TAR)
	$(RM) -r $@
	tar xvf $(SDL2_TAR)
	touch $@

$(SDL2_TAR):
	wget https://libsdl.org/release/$(SDL2_TAR)

libboost_system.a: $(BOOST_DIR)
	cp $(BOOST_DIR)/stage/lib/$@ .
	touch $@

libboost_filesystem.a: $(BOOST_DIR)
	# POSIX target
	cd $(BOOST_DIR) && ./b2 --with-filesystem cxxflags="-std=$(CXXSTD)" release
	cp $(BOOST_DIR)/stage/lib/$@ .
	touch $@

libboost_system-win.a: $(BOOST_DIR)
	# Windows target
	# https://stackoverflow.com/questions/5411282#11907834
	# https://stackoverflow.com/questions/27342524#55919915
	cd $(BOOST_DIR) && \
	echo "using gcc : mingw32 : i686-w64-mingw32-g++-posix ;" > win-config.jam && \
	./bootstrap.sh && \
	./b2 --with-system --user-config=win-config.jam toolset=gcc-mingw32 target-os=windows cxxflags="-std=$(CXXSTD)" --layout=tagged architecture=x86 address-model=32 release
	touch $(BOOST_DIR)
	cp $(BOOST_DIR)/stage/lib/libboost_system-mt-x32.a $@
	touch $@

$(BOOST_DIR): $(BOOST_TAR)
	$(RM) -r $@
	tar xvf $(BOOST_TAR)
	# POSIX target
	cd $@ && ./bootstrap.sh && ./b2 --with-system cxxflags="-std=$(CXXSTD)" release
	touch $@

$(BOOST_TAR):
	wget https://boostorg.jfrog.io/artifactory/main/release/$(BOOST_VER_DOTTED)/source/$(BOOST_TAR)

$(MAC_OPENSSL_SSL): $(OPENSSL_DIR)
	# Mac target
	cd $(OPENSSL_DIR) && ./Configure gcc && make
	touch $(OPENSSL_DIR)
	cp $(OPENSSL_DIR)/libssl.a $(MAC_OPENSSL_SSL)
	touch $(MAC_OPENSSL_SSL)
	cp $(OPENSSL_DIR)/libcrypto.a $(MAC_OPENSSL_CRYPTO)
	touch $(MAC_OPENSSL_CRYPTO)

$(WIN_OPENSSL_SSL): $(OPENSSL_DIR)
	# Windows target
	cd $(OPENSSL_DIR) && ./Configure mingw --cross-compile-prefix=i686-w64-mingw32- && make
	touch $(OPENSSL_DIR)
	cp $(OPENSSL_DIR)/$(WIN_OPENSSL_SSL) .
	touch $(WIN_OPENSSL_SSL)
	cp $(OPENSSL_DIR)/$(WIN_OPENSSL_CRYPTO) .
	touch $(WIN_OPENSSL_CRYPTO)

$(OPENSSL_DIR): $(OPENSSL_TAR)
	$(RM) -r $@
	tar xvf $(OPENSSL_TAR)
	touch $@

$(OPENSSL_TAR):
	wget https://www.openssl.org/source/$(OPENSSL_TAR)

clean:
	$(RM) debug $(PROGRAM)-static $(PROGRAM)-dynamic $(PROGRAM_DRMFREE) $(PROGRAM_GL2) $(PROGRAM)-demo-static libs.o \
	$(PROGRAM).exe $(PROGRAM_DRMFREE).exe $(PROGRAM_GL2).exe $(PROGRAM)-demo.exe libs-win.o libs-web.o ccserver


Mode Type Size Ref File
100644 blob 98 227abf3bfa53b2530dcc74495da7bd0ccdcb0775 .gitignore
100644 blob 225 9b00c2c2e7b4f0c1e338fdead65f17ba0af089c1 COPYING
100755 blob 43 45aea818a4a3202b2467509f28a481cce08834d2 Confectioner.command
100644 blob 14015 649b7f0c112c3ac13287bfe88b949fec50356e4d Makefile
100644 blob 2723 b5a3f573f076ef740ca742ec9598043732e10c0e README.md
040000 tree - 6b3a1677d07517c1f83769dd7675fe6bb9d7a269 base
100755 blob 156 84cb1387849f2ca98e53e43536d00af2dfabf7d3 caveconfec
100755 blob 28 41b0ef285892c86306eaa269f366dd04cb633d21 caveconfec.bat
100644 blob 198037 a0180394c9bf29c02b7ef05916bd5573e3f37da2 confec.cpp
100644 blob 487269 29cfd3578eb40b1f039e271bcaa81af49d1b7f3c gamecontrollerdb.txt
040000 tree - 62e9d686bbab52d3d88886390b437a3ecef315de include
100755 blob 12081 ad29f012941aedfd4ee7232ed95fb68c8c5244c9 index-template.html
100755 blob 1065 a460e3c74b8fa53a6f609944ef7e41558479e73f libs.cpp
100755 blob 27581 8350a63e947e8a4a55608fd090d128fef7b969a1 micropather.cpp
100644 blob 141235 f54e2d2631a628876a631456c043b77da5db78bd openjdk.pem
100755 blob 8 e9a74187b02a27b165dfa4f93bf6f060376d0ee6 steam_appid.txt
Hints:
Before first commit, do not forget to setup your git environment:
git config --global user.name "your_name_here"
git config --global user.email "your@email_here"

Clone this repository using HTTP(S):
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Clone this repository using git:
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You are allowed to anonymously push to this repository.
This means that your pushed commits will automatically be transformed into a merge request:
... clone the repository ...
... make some changes and some commits ...
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