/base/glsl/rimlit_sprite.vert (08f3041a144c80a2cde86f4d1d0f688c84ed1f53) (409 bytes) (mode 100644) (type blob)
uniform mat4 u_matrices[6]; // 0:mvp 1:mv 2:m 3:normal 4:texture 5:light
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Normal;
layout(location = 2) in vec4 a_Tangent;
layout(location = 3) in vec4 a_UV;
out vec2 v_UV;
out vec4 v_RelativePos;
void main(){
v_UV = vec2( u_matrices[4] * a_UV );
v_RelativePos = u_matrices[1] * a_Position;
gl_Position = u_matrices[0] * a_Position;
}
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Confectioner.command |
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Makefile |
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README.md |
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base |
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caveconfec |
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caveconfec.bat |
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confec.cpp |
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gamecontrollerdb.txt |
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include |
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libs.cpp |
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steam_appid.txt |
Hints:
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