/include/SDL2/SDL_blendmode.h (374f225a0bb500f1cc7255683a09e8aa3613d654) (9066 bytes) (mode 100644) (type blob)

/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/**
 *  \file SDL_blendmode.h
 *
 *  Header file declaring the SDL_BlendMode enumeration
 */

#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/**
 *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
 */
typedef enum
{
    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
                                              dstRGBA = srcRGBA */
    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
                                              dstA = srcA + (dstA * (1-srcA)) */
    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
                                              dstRGB = (srcRGB * srcA) + dstRGB
                                              dstA = dstA */
    SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
                                              dstRGB = srcRGB * dstRGB
                                              dstA = dstA */
    SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply
                                              dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
                                              dstA = (srcA * dstA) + (dstA * (1-srcA)) */
    SDL_BLENDMODE_INVALID = 0x7FFFFFFF

    /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */

} SDL_BlendMode;

/**
 *  \brief The blend operation used when combining source and destination pixel components
 */
typedef enum
{
    SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
    SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
    SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
    SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */
    SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */

} SDL_BlendOperation;

/**
 *  \brief The normalized factor used to multiply pixel components
 */
typedef enum
{
    SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
    SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
    SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
    SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
    SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
    SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
    SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
    SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
    SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
    SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */

} SDL_BlendFactor;

/**
 * Compose a custom blend mode for renderers.
 *
 * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
 * the SDL_BlendMode returned by this function if the renderer supports it.
 *
 * A blend mode controls how the pixels from a drawing operation (source) get
 * combined with the pixels from the render target (destination). First, the
 * components of the source and destination pixels get multiplied with their
 * blend factors. Then, the blend operation takes the two products and
 * calculates the result that will get stored in the render target.
 *
 * Expressed in pseudocode, it would look like this:
 *
 * ```c
 * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
 * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
 * ```
 *
 * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
 * dst)` can return one of the following:
 *
 * - `src + dst`
 * - `src - dst`
 * - `dst - src`
 * - `min(src, dst)`
 * - `max(src, dst)`
 *
 * The red, green, and blue components are always multiplied with the first,
 * second, and third components of the SDL_BlendFactor, respectively. The
 * fourth component is not used.
 *
 * The alpha component is always multiplied with the fourth component of the
 * SDL_BlendFactor. The other components are not used in the alpha
 * calculation.
 *
 * Support for these blend modes varies for each renderer. To check if a
 * specific SDL_BlendMode is supported, create a renderer and pass it to
 * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
 * return with an error if the blend mode is not supported.
 *
 * This list describes the support of custom blend modes for each renderer in
 * SDL 2.0.6. All renderers support the four blend modes listed in the
 * SDL_BlendMode enumeration.
 *
 * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
 * - **direct3d11**: Supports all operations with all factors. However, some
 *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
 *   `SDL_BLENDOPERATION_MAXIMUM`.
 * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
 *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
 *   2.0.6.
 * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
 *   factors. Color and alpha factors need to be the same. OpenGL ES 1
 *   implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
 *   and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
 *   operations being different from each other. May support color and alpha
 *   factors being different from each other.
 * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
 *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
 *   operations with all factors.
 * - **psp**: No custom blend mode support.
 * - **software**: No custom blend mode support.
 *
 * Some renderers do not provide an alpha component for the default render
 * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
 * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
 * case.
 *
 * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
 *                       blue components of the source pixels
 * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
 *                       blue components of the destination pixels
 * \param colorOperation the SDL_BlendOperation used to combine the red,
 *                       green, and blue components of the source and
 *                       destination pixels
 * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
 *                       the source pixels
 * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
 *                       the destination pixels
 * \param alphaOperation the SDL_BlendOperation used to combine the alpha
 *                       component of the source and destination pixels
 * \returns an SDL_BlendMode that represents the chosen factors and
 *          operations.
 *
 * \since This function is available in SDL 2.0.6.
 *
 * \sa SDL_SetRenderDrawBlendMode
 * \sa SDL_GetRenderDrawBlendMode
 * \sa SDL_SetTextureBlendMode
 * \sa SDL_GetTextureBlendMode
 */
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
                                                                 SDL_BlendFactor dstColorFactor,
                                                                 SDL_BlendOperation colorOperation,
                                                                 SDL_BlendFactor srcAlphaFactor,
                                                                 SDL_BlendFactor dstAlphaFactor,
                                                                 SDL_BlendOperation alphaOperation);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_blendmode_h_ */

/* vi: set ts=4 sw=4 expandtab: */


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100644 blob 225 9b00c2c2e7b4f0c1e338fdead65f17ba0af089c1 COPYING
100755 blob 43 45aea818a4a3202b2467509f28a481cce08834d2 Confectioner.command
100644 blob 14015 649b7f0c112c3ac13287bfe88b949fec50356e4d Makefile
100644 blob 2723 b5a3f573f076ef740ca742ec9598043732e10c0e README.md
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100755 blob 156 84cb1387849f2ca98e53e43536d00af2dfabf7d3 caveconfec
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100644 blob 198037 a0180394c9bf29c02b7ef05916bd5573e3f37da2 confec.cpp
100644 blob 487269 29cfd3578eb40b1f039e271bcaa81af49d1b7f3c gamecontrollerdb.txt
040000 tree - 62e9d686bbab52d3d88886390b437a3ecef315de include
100755 blob 12081 ad29f012941aedfd4ee7232ed95fb68c8c5244c9 index-template.html
100755 blob 1065 a460e3c74b8fa53a6f609944ef7e41558479e73f libs.cpp
100755 blob 27581 8350a63e947e8a4a55608fd090d128fef7b969a1 micropather.cpp
100644 blob 141235 f54e2d2631a628876a631456c043b77da5db78bd openjdk.pem
100755 blob 8 e9a74187b02a27b165dfa4f93bf6f060376d0ee6 steam_appid.txt
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