/include/SDL2/SDL_messagebox.h (c2aef70fa3f204da87afdc551fe68b8f43d9c2af) (6636 bytes) (mode 100644) (type blob)

/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_

#include "SDL_stdinc.h"
#include "SDL_video.h"      /* For SDL_Window */

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/**
 * SDL_MessageBox flags. If supported will display warning icon, etc.
 */
typedef enum
{
    SDL_MESSAGEBOX_ERROR                 = 0x00000010,   /**< error dialog */
    SDL_MESSAGEBOX_WARNING               = 0x00000020,   /**< warning dialog */
    SDL_MESSAGEBOX_INFORMATION           = 0x00000040,   /**< informational dialog */
    SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080,   /**< buttons placed left to right */
    SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100    /**< buttons placed right to left */
} SDL_MessageBoxFlags;

/**
 * Flags for SDL_MessageBoxButtonData.
 */
typedef enum
{
    SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */
    SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */
} SDL_MessageBoxButtonFlags;

/**
 * Individual button data.
 */
typedef struct
{
    Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */
    int buttonid;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
    const char * text;  /**< The UTF-8 button text */
} SDL_MessageBoxButtonData;

/**
 * RGB value used in a message box color scheme
 */
typedef struct
{
    Uint8 r, g, b;
} SDL_MessageBoxColor;

typedef enum
{
    SDL_MESSAGEBOX_COLOR_BACKGROUND,
    SDL_MESSAGEBOX_COLOR_TEXT,
    SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
    SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
    SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
    SDL_MESSAGEBOX_COLOR_MAX
} SDL_MessageBoxColorType;

/**
 * A set of colors to use for message box dialogs
 */
typedef struct
{
    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
} SDL_MessageBoxColorScheme;

/**
 * MessageBox structure containing title, text, window, etc.
 */
typedef struct
{
    Uint32 flags;                       /**< ::SDL_MessageBoxFlags */
    SDL_Window *window;                 /**< Parent window, can be NULL */
    const char *title;                  /**< UTF-8 title */
    const char *message;                /**< UTF-8 message text */

    int numbuttons;
    const SDL_MessageBoxButtonData *buttons;

    const SDL_MessageBoxColorScheme *colorScheme;   /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;

/**
 * Create a modal message box.
 *
 * If your needs aren't complex, it might be easier to use
 * SDL_ShowSimpleMessageBox.
 *
 * This function should be called on the thread that created the parent
 * window, or on the main thread if the messagebox has no parent. It will
 * block execution of that thread until the user clicks a button or closes the
 * messagebox.
 *
 * This function may be called at any time, even before SDL_Init(). This makes
 * it useful for reporting errors like a failure to create a renderer or
 * OpenGL context.
 *
 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
 * formal toolkit like GTK+ or Qt.
 *
 * Note that if SDL_Init() would fail because there isn't any available video
 * target, this function is likely to fail for the same reasons. If this is a
 * concern, check the return value from this function and fall back to writing
 * to stderr if you can.
 *
 * \param messageboxdata the SDL_MessageBoxData structure with title, text and
 *                       other options
 * \param buttonid the pointer to which user id of hit button should be copied
 * \returns 0 on success or a negative error code on failure; call
 *          SDL_GetError() for more information.
 *
 * \since This function is available since SDL 2.0.0.
 *
 * \sa SDL_ShowSimpleMessageBox
 */
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);

/**
 * Display a simple modal message box.
 *
 * If your needs aren't complex, this function is preferred over
 * SDL_ShowMessageBox.
 *
 * `flags` may be any of the following:
 *
 * - `SDL_MESSAGEBOX_ERROR`: error dialog
 * - `SDL_MESSAGEBOX_WARNING`: warning dialog
 * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
 *
 * This function should be called on the thread that created the parent
 * window, or on the main thread if the messagebox has no parent. It will
 * block execution of that thread until the user clicks a button or closes the
 * messagebox.
 *
 * This function may be called at any time, even before SDL_Init(). This makes
 * it useful for reporting errors like a failure to create a renderer or
 * OpenGL context.
 *
 * On X11, SDL rolls its own dialog box with X11 primitives instead of a
 * formal toolkit like GTK+ or Qt.
 *
 * Note that if SDL_Init() would fail because there isn't any available video
 * target, this function is likely to fail for the same reasons. If this is a
 * concern, check the return value from this function and fall back to writing
 * to stderr if you can.
 *
 * \param flags an SDL_MessageBoxFlags value
 * \param title UTF-8 title text
 * \param message UTF-8 message text
 * \param window the parent window, or NULL for no parent
 * \returns 0 on success or a negative error code on failure; call
 *          SDL_GetError() for more information.
 *
 * \sa SDL_ShowMessageBox
 */
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_messagebox_h_ */

/* vi: set ts=4 sw=4 expandtab: */


Mode Type Size Ref File
100644 blob 98 227abf3bfa53b2530dcc74495da7bd0ccdcb0775 .gitignore
100644 blob 225 9b00c2c2e7b4f0c1e338fdead65f17ba0af089c1 COPYING
100755 blob 43 45aea818a4a3202b2467509f28a481cce08834d2 Confectioner.command
100644 blob 14015 649b7f0c112c3ac13287bfe88b949fec50356e4d Makefile
100644 blob 2723 b5a3f573f076ef740ca742ec9598043732e10c0e README.md
040000 tree - 6b3a1677d07517c1f83769dd7675fe6bb9d7a269 base
100755 blob 156 84cb1387849f2ca98e53e43536d00af2dfabf7d3 caveconfec
100755 blob 28 41b0ef285892c86306eaa269f366dd04cb633d21 caveconfec.bat
100644 blob 198037 a0180394c9bf29c02b7ef05916bd5573e3f37da2 confec.cpp
100644 blob 487269 29cfd3578eb40b1f039e271bcaa81af49d1b7f3c gamecontrollerdb.txt
040000 tree - 62e9d686bbab52d3d88886390b437a3ecef315de include
100755 blob 12081 ad29f012941aedfd4ee7232ed95fb68c8c5244c9 index-template.html
100755 blob 1065 a460e3c74b8fa53a6f609944ef7e41558479e73f libs.cpp
100755 blob 27581 8350a63e947e8a4a55608fd090d128fef7b969a1 micropather.cpp
100644 blob 141235 f54e2d2631a628876a631456c043b77da5db78bd openjdk.pem
100755 blob 8 e9a74187b02a27b165dfa4f93bf6f060376d0ee6 steam_appid.txt
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