/include/SDL2/SDL_pixels.h (a6d464c7103743bb738e7f46271a673419308ba7) (23531 bytes) (mode 100644) (type blob)

/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/**
 *  \file SDL_pixels.h
 *
 *  Header for the enumerated pixel format definitions.
 */

#ifndef SDL_pixels_h_
#define SDL_pixels_h_

#include "SDL_stdinc.h"
#include "SDL_endian.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/**
 *  \name Transparency definitions
 *
 *  These define alpha as the opacity of a surface.
 */
/* @{ */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/* @} */

/** Pixel type. */
typedef enum
{
    SDL_PIXELTYPE_UNKNOWN,
    SDL_PIXELTYPE_INDEX1,
    SDL_PIXELTYPE_INDEX4,
    SDL_PIXELTYPE_INDEX8,
    SDL_PIXELTYPE_PACKED8,
    SDL_PIXELTYPE_PACKED16,
    SDL_PIXELTYPE_PACKED32,
    SDL_PIXELTYPE_ARRAYU8,
    SDL_PIXELTYPE_ARRAYU16,
    SDL_PIXELTYPE_ARRAYU32,
    SDL_PIXELTYPE_ARRAYF16,
    SDL_PIXELTYPE_ARRAYF32
} SDL_PixelType;

/** Bitmap pixel order, high bit -> low bit. */
typedef enum
{
    SDL_BITMAPORDER_NONE,
    SDL_BITMAPORDER_4321,
    SDL_BITMAPORDER_1234
} SDL_BitmapOrder;

/** Packed component order, high bit -> low bit. */
typedef enum
{
    SDL_PACKEDORDER_NONE,
    SDL_PACKEDORDER_XRGB,
    SDL_PACKEDORDER_RGBX,
    SDL_PACKEDORDER_ARGB,
    SDL_PACKEDORDER_RGBA,
    SDL_PACKEDORDER_XBGR,
    SDL_PACKEDORDER_BGRX,
    SDL_PACKEDORDER_ABGR,
    SDL_PACKEDORDER_BGRA
} SDL_PackedOrder;

/** Array component order, low byte -> high byte. */
/* !!! FIXME: in 2.1, make these not overlap differently with
   !!! FIXME:  SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
typedef enum
{
    SDL_ARRAYORDER_NONE,
    SDL_ARRAYORDER_RGB,
    SDL_ARRAYORDER_RGBA,
    SDL_ARRAYORDER_ARGB,
    SDL_ARRAYORDER_BGR,
    SDL_ARRAYORDER_BGRA,
    SDL_ARRAYORDER_ABGR
} SDL_ArrayOrder;

/** Packed component layout. */
typedef enum
{
    SDL_PACKEDLAYOUT_NONE,
    SDL_PACKEDLAYOUT_332,
    SDL_PACKEDLAYOUT_4444,
    SDL_PACKEDLAYOUT_1555,
    SDL_PACKEDLAYOUT_5551,
    SDL_PACKEDLAYOUT_565,
    SDL_PACKEDLAYOUT_8888,
    SDL_PACKEDLAYOUT_2101010,
    SDL_PACKEDLAYOUT_1010102
} SDL_PackedLayout;

#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)

#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
    ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
     ((bits) << 8) | ((bytes) << 0))

#define SDL_PIXELFLAG(X)    (((X) >> 28) & 0x0F)
#define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X) \
    (SDL_ISPIXELFORMAT_FOURCC(X) ? \
        ((((X) == SDL_PIXELFORMAT_YUY2) || \
          ((X) == SDL_PIXELFORMAT_UYVY) || \
          ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))

#define SDL_ISPIXELFORMAT_INDEXED(format)   \
    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))

#define SDL_ISPIXELFORMAT_PACKED(format) \
    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))

#define SDL_ISPIXELFORMAT_ARRAY(format) \
    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))

#define SDL_ISPIXELFORMAT_ALPHA(format)   \
    ((SDL_ISPIXELFORMAT_PACKED(format) && \
     ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
    (SDL_ISPIXELFORMAT_ARRAY(format) && \
     ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
      (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
      (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
      (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))

/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
#define SDL_ISPIXELFORMAT_FOURCC(format)    \
    ((format) && (SDL_PIXELFLAG(format) != 1))

/* Note: If you modify this list, update SDL_GetPixelFormatName() */
typedef enum
{
    SDL_PIXELFORMAT_UNKNOWN,
    SDL_PIXELFORMAT_INDEX1LSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
                               1, 0),
    SDL_PIXELFORMAT_INDEX1MSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
                               1, 0),
    SDL_PIXELFORMAT_INDEX4LSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
                               4, 0),
    SDL_PIXELFORMAT_INDEX4MSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
                               4, 0),
    SDL_PIXELFORMAT_INDEX8 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
    SDL_PIXELFORMAT_RGB332 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_332, 8, 1),
    SDL_PIXELFORMAT_XRGB4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_4444, 12, 2),
    SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
    SDL_PIXELFORMAT_XBGR4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
                               SDL_PACKEDLAYOUT_4444, 12, 2),
    SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
    SDL_PIXELFORMAT_XRGB1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_1555, 15, 2),
    SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
    SDL_PIXELFORMAT_XBGR1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
                               SDL_PACKEDLAYOUT_1555, 15, 2),
    SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
    SDL_PIXELFORMAT_ARGB4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_4444, 16, 2),
    SDL_PIXELFORMAT_RGBA4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
                               SDL_PACKEDLAYOUT_4444, 16, 2),
    SDL_PIXELFORMAT_ABGR4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
                               SDL_PACKEDLAYOUT_4444, 16, 2),
    SDL_PIXELFORMAT_BGRA4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
                               SDL_PACKEDLAYOUT_4444, 16, 2),
    SDL_PIXELFORMAT_ARGB1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_1555, 16, 2),
    SDL_PIXELFORMAT_RGBA5551 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
                               SDL_PACKEDLAYOUT_5551, 16, 2),
    SDL_PIXELFORMAT_ABGR1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
                               SDL_PACKEDLAYOUT_1555, 16, 2),
    SDL_PIXELFORMAT_BGRA5551 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
                               SDL_PACKEDLAYOUT_5551, 16, 2),
    SDL_PIXELFORMAT_RGB565 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_565, 16, 2),
    SDL_PIXELFORMAT_BGR565 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
                               SDL_PACKEDLAYOUT_565, 16, 2),
    SDL_PIXELFORMAT_RGB24 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
                               24, 3),
    SDL_PIXELFORMAT_BGR24 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
                               24, 3),
    SDL_PIXELFORMAT_XRGB8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
                               SDL_PACKEDLAYOUT_8888, 24, 4),
    SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
    SDL_PIXELFORMAT_RGBX8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
                               SDL_PACKEDLAYOUT_8888, 24, 4),
    SDL_PIXELFORMAT_XBGR8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
                               SDL_PACKEDLAYOUT_8888, 24, 4),
    SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
    SDL_PIXELFORMAT_BGRX8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
                               SDL_PACKEDLAYOUT_8888, 24, 4),
    SDL_PIXELFORMAT_ARGB8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_RGBA8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_ABGR8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_BGRA8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
                               SDL_PACKEDLAYOUT_8888, 32, 4),
    SDL_PIXELFORMAT_ARGB2101010 =
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
                               SDL_PACKEDLAYOUT_2101010, 32, 4),

    /* Aliases for RGBA byte arrays of color data, for the current platform */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
    SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
    SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
    SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
#else
    SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
    SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
    SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
    SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
#endif

    SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
        SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
    SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
        SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
    SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
    SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
    SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
    SDL_PIXELFORMAT_NV12 =      /**< Planar mode: Y + U/V interleaved  (2 planes) */
        SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
    SDL_PIXELFORMAT_NV21 =      /**< Planar mode: Y + V/U interleaved  (2 planes) */
        SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
    SDL_PIXELFORMAT_EXTERNAL_OES =      /**< Android video texture format */
        SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
} SDL_PixelFormatEnum;

typedef struct SDL_Color
{
    Uint8 r;
    Uint8 g;
    Uint8 b;
    Uint8 a;
} SDL_Color;
#define SDL_Colour SDL_Color

typedef struct SDL_Palette
{
    int ncolors;
    SDL_Color *colors;
    Uint32 version;
    int refcount;
} SDL_Palette;

/**
 *  \note Everything in the pixel format structure is read-only.
 */
typedef struct SDL_PixelFormat
{
    Uint32 format;
    SDL_Palette *palette;
    Uint8 BitsPerPixel;
    Uint8 BytesPerPixel;
    Uint8 padding[2];
    Uint32 Rmask;
    Uint32 Gmask;
    Uint32 Bmask;
    Uint32 Amask;
    Uint8 Rloss;
    Uint8 Gloss;
    Uint8 Bloss;
    Uint8 Aloss;
    Uint8 Rshift;
    Uint8 Gshift;
    Uint8 Bshift;
    Uint8 Ashift;
    int refcount;
    struct SDL_PixelFormat *next;
} SDL_PixelFormat;

/**
 * Get the human readable name of a pixel format.
 *
 * \param format the pixel format to query
 * \returns the human readable name of the specified pixel format or
 *          `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
 *
 * \since This function is available since SDL 2.0.0.
 */
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);

/**
 * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
 *
 * \param format one of the SDL_PixelFormatEnum values
 * \param bpp a bits per pixel value; usually 15, 16, or 32
 * \param Rmask a pointer filled in with the red mask for the format
 * \param Gmask a pointer filled in with the green mask for the format
 * \param Bmask a pointer filled in with the blue mask for the format
 * \param Amask a pointer filled in with the alpha mask for the format
 * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
 *          possible; call SDL_GetError() for more information.
 *
 * \sa SDL_MasksToPixelFormatEnum
 */
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
                                                            int *bpp,
                                                            Uint32 * Rmask,
                                                            Uint32 * Gmask,
                                                            Uint32 * Bmask,
                                                            Uint32 * Amask);

/**
 * Convert a bpp value and RGBA masks to an enumerated pixel format.
 *
 * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
 * possible.
 *
 * \param bpp a bits per pixel value; usually 15, 16, or 32
 * \param Rmask the red mask for the format
 * \param Gmask the green mask for the format
 * \param Bmask the blue mask for the format
 * \param Amask the alpha mask for the format
 * \returns one of the SDL_PixelFormatEnum values
 *
 * \sa SDL_PixelFormatEnumToMasks
 */
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
                                                          Uint32 Rmask,
                                                          Uint32 Gmask,
                                                          Uint32 Bmask,
                                                          Uint32 Amask);

/**
 * Create an SDL_PixelFormat structure corresponding to a pixel format.
 *
 * Returned structure may come from a shared global cache (i.e. not newly
 * allocated), and hence should not be modified, especially the palette. Weird
 * errors such as `Blit combination not supported` may occur.
 *
 * \param pixel_format one of the SDL_PixelFormatEnum values
 * \returns the new SDL_PixelFormat structure or NULL on failure; call
 *          SDL_GetError() for more information.
 *
 * \sa SDL_FreeFormat
 */
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);

/**
 * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
 *
 * \param format the SDL_PixelFormat structure to free
 *
 * \sa SDL_AllocFormat
 */
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);

/**
 * Create a palette structure with the specified number of color entries.
 *
 * The palette entries are initialized to white.
 *
 * \param ncolors represents the number of color entries in the color palette
 * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
 *          there wasn't enough memory); call SDL_GetError() for more
 *          information.
 *
 * \sa SDL_FreePalette
 */
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);

/**
 * Set the palette for a pixel format structure.
 *
 * \param format the SDL_PixelFormat structure that will use the palette
 * \param palette the SDL_Palette structure that will be used
 * \returns 0 on success or a negative error code on failure; call
 *          SDL_GetError() for more information.
 *
 * \sa SDL_AllocPalette
 * \sa SDL_FreePalette
 */
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
                                                      SDL_Palette *palette);

/**
 * Set a range of colors in a palette.
 *
 * \param palette the SDL_Palette structure to modify
 * \param colors an array of SDL_Color structures to copy into the palette
 * \param firstcolor the index of the first palette entry to modify
 * \param ncolors the number of entries to modify
 * \returns 0 on success or a negative error code if not all of the colors
 *          could be set; call SDL_GetError() for more information.
 *
 * \sa SDL_AllocPalette
 * \sa SDL_CreateRGBSurface
 */
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
                                                 const SDL_Color * colors,
                                                 int firstcolor, int ncolors);

/**
 * Free a palette created with SDL_AllocPalette().
 *
 * \param palette the SDL_Palette structure to be freed
 *
 * \sa SDL_AllocPalette
 */
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);

/**
 * Map an RGB triple to an opaque pixel value for a given pixel format.
 *
 * This function maps the RGB color value to the specified pixel format and
 * returns the pixel value best approximating the given RGB color value for
 * the given pixel format.
 *
 * If the format has a palette (8-bit) the index of the closest matching color
 * in the palette will be returned.
 *
 * If the specified pixel format has an alpha component it will be returned as
 * all 1 bits (fully opaque).
 *
 * If the pixel format bpp (color depth) is less than 32-bpp then the unused
 * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
 * format the return value can be assigned to a Uint16, and similarly a Uint8
 * for an 8-bpp format).
 *
 * \param format an SDL_PixelFormat structure describing the pixel format
 * \param r the red component of the pixel in the range 0-255
 * \param g the green component of the pixel in the range 0-255
 * \param b the blue component of the pixel in the range 0-255
 * \returns a pixel value
 *
 * \sa SDL_GetRGB
 * \sa SDL_GetRGBA
 * \sa SDL_MapRGBA
 */
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
                                          Uint8 r, Uint8 g, Uint8 b);

/**
 * Map an RGBA quadruple to a pixel value for a given pixel format.
 *
 * This function maps the RGBA color value to the specified pixel format and
 * returns the pixel value best approximating the given RGBA color value for
 * the given pixel format.
 *
 * If the specified pixel format has no alpha component the alpha value will
 * be ignored (as it will be in formats with a palette).
 *
 * If the format has a palette (8-bit) the index of the closest matching color
 * in the palette will be returned.
 *
 * If the pixel format bpp (color depth) is less than 32-bpp then the unused
 * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
 * format the return value can be assigned to a Uint16, and similarly a Uint8
 * for an 8-bpp format).
 *
 * \param format an SDL_PixelFormat structure describing the format of the
 *               pixel
 * \param r the red component of the pixel in the range 0-255
 * \param g the green component of the pixel in the range 0-255
 * \param b the blue component of the pixel in the range 0-255
 * \param a the alpha component of the pixel in the range 0-255
 * \returns a pixel value
 *
 * \sa SDL_GetRGB
 * \sa SDL_GetRGBA
 * \sa SDL_MapRGB
 */
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
                                           Uint8 r, Uint8 g, Uint8 b,
                                           Uint8 a);

/**
 * Get RGB values from a pixel in the specified format.
 *
 * This function uses the entire 8-bit [0..255] range when converting color
 * components from pixel formats with less than 8-bits per RGB component
 * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
 * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
 *
 * \param pixel a pixel value
 * \param format an SDL_PixelFormat structure describing the format of the
 *               pixel
 * \param r a pointer filled in with the red component
 * \param g a pointer filled in with the green component
 * \param b a pointer filled in with the blue component
 *
 * \sa SDL_GetRGBA
 * \sa SDL_MapRGB
 * \sa SDL_MapRGBA
 */
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
                                        const SDL_PixelFormat * format,
                                        Uint8 * r, Uint8 * g, Uint8 * b);

/**
 * Get RGBA values from a pixel in the specified format.
 *
 * This function uses the entire 8-bit [0..255] range when converting color
 * components from pixel formats with less than 8-bits per RGB component
 * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
 * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
 *
 * If the surface has no alpha component, the alpha will be returned as 0xff
 * (100% opaque).
 *
 * \param pixel a pixel value
 * \param format an SDL_PixelFormat structure describing the format of the
 *               pixel
 * \param r a pointer filled in with the red component
 * \param g a pointer filled in with the green component
 * \param b a pointer filled in with the blue component
 * \param a a pointer filled in with the alpha component
 *
 * \sa SDL_GetRGB
 * \sa SDL_MapRGB
 * \sa SDL_MapRGBA
 */
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
                                         const SDL_PixelFormat * format,
                                         Uint8 * r, Uint8 * g, Uint8 * b,
                                         Uint8 * a);

/**
 * Calculate a 256 entry gamma ramp for a gamma value.
 *
 * \param gamma a gamma value where 0.0 is black and 1.0 is identity
 * \param ramp an array of 256 values filled in with the gamma ramp
 *
 * \sa SDL_SetWindowGammaRamp
 */
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_pixels_h_ */

/* vi: set ts=4 sw=4 expandtab: */


Mode Type Size Ref File
100644 blob 98 227abf3bfa53b2530dcc74495da7bd0ccdcb0775 .gitignore
100644 blob 225 9b00c2c2e7b4f0c1e338fdead65f17ba0af089c1 COPYING
100755 blob 43 45aea818a4a3202b2467509f28a481cce08834d2 Confectioner.command
100644 blob 14015 649b7f0c112c3ac13287bfe88b949fec50356e4d Makefile
100644 blob 2723 b5a3f573f076ef740ca742ec9598043732e10c0e README.md
040000 tree - 6b3a1677d07517c1f83769dd7675fe6bb9d7a269 base
100755 blob 156 84cb1387849f2ca98e53e43536d00af2dfabf7d3 caveconfec
100755 blob 28 41b0ef285892c86306eaa269f366dd04cb633d21 caveconfec.bat
100644 blob 198037 a0180394c9bf29c02b7ef05916bd5573e3f37da2 confec.cpp
100644 blob 487269 29cfd3578eb40b1f039e271bcaa81af49d1b7f3c gamecontrollerdb.txt
040000 tree - 62e9d686bbab52d3d88886390b437a3ecef315de include
100755 blob 12081 ad29f012941aedfd4ee7232ed95fb68c8c5244c9 index-template.html
100755 blob 1065 a460e3c74b8fa53a6f609944ef7e41558479e73f libs.cpp
100755 blob 27581 8350a63e947e8a4a55608fd090d128fef7b969a1 micropather.cpp
100644 blob 141235 f54e2d2631a628876a631456c043b77da5db78bd openjdk.pem
100755 blob 8 e9a74187b02a27b165dfa4f93bf6f060376d0ee6 steam_appid.txt
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