/include/fg3/glad_gles2.h (dd40822bd4393c883d8b75da644314d1b8e67ccd) (132467 bytes) (mode 100644) (type blob)

/**
 * Loader generated by glad 2.0.0-beta on Wed Oct  3 12:25:32 2018
 *
 * Generator: C/C++
 * Specification: gl
 * Extensions: 0
 *
 * APIs:
 *  - gles2=3.0
 *
 * Options:
 *  - MX_GLOBAL = False
 *  - LOADER = False
 *  - ALIAS = False
 *  - HEADER_ONLY = True
 *  - DEBUG = False
 *  - MX = False
 *
 * Commandline:
 *    --api='gles2=3.0' --extensions='' c --header-only
 *
 * Online:
 *    http://glad.sh/#api=gles2%3D3.0&extensions=&generator=c&options=HEADER_ONLY
 *
 */

#ifndef GLAD_GLES2_H_
#define GLAD_GLES2_H_

#ifdef __gl2_h_
    #error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gl2_h_ 1

#ifdef __gl3_h_
    #error OpenGL ES 3 header already included (API: gles2), remove previous include!
#endif
#define __gl3_h_ 1


#define GLAD_GLES2
#define GLAD_OPTION_GLES2_HEADER_ONLY

#ifdef __cplusplus
extern "C" {
#endif

#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_

#ifndef GLAD_PLATFORM_WIN32
  #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
    #define GLAD_PLATFORM_WIN32 1
  #else
    #define GLAD_PLATFORM_WIN32 0
  #endif
#endif

#ifndef GLAD_PLATFORM_APPLE
  #ifdef __APPLE__
    #define GLAD_PLATFORM_APPLE 1
  #else
    #define GLAD_PLATFORM_APPLE 0
  #endif
#endif

#ifndef GLAD_PLATFORM_EMSCRIPTEN
  #ifdef __EMSCRIPTEN__
    #define GLAD_PLATFORM_EMSCRIPTEN 1
  #else
    #define GLAD_PLATFORM_EMSCRIPTEN 0
  #endif
#endif

#ifndef GLAD_PLATFORM_UWP
  #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
    #ifdef __has_include
      #if __has_include(<winapifamily.h>)
        #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
      #endif
    #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
      #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
    #endif
  #endif

  #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
    #include <winapifamily.h>
    #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
      #define GLAD_PLATFORM_UWP 1
    #endif
  #endif

  #ifndef GLAD_PLATFORM_UWP
    #define GLAD_PLATFORM_UWP 0
  #endif
#endif

#ifdef __GNUC__
  #define GLAD_GNUC_EXTENSION __extension__
#else
  #define GLAD_GNUC_EXTENSION
#endif

#ifndef GLAD_API_CALL
  #if defined(GLAD_API_CALL_EXPORT)
    #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
      #if defined(GLAD_API_CALL_EXPORT_BUILD)
        #if defined(__GNUC__)
          #define GLAD_API_CALL __attribute__ ((dllexport)) extern
        #else
          #define GLAD_API_CALL __declspec(dllexport) extern
        #endif
      #else
        #if defined(__GNUC__)
          #define GLAD_API_CALL __attribute__ ((dllimport)) extern
        #else
          #define GLAD_API_CALL __declspec(dllimport) extern
        #endif
      #endif
    #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
      #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
    #else
      #define GLAD_API_CALL extern
    #endif
  #else
    #define GLAD_API_CALL extern
  #endif
#endif

#ifdef APIENTRY
  #define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
  #define GLAD_API_PTR __stdcall
#else
  #define GLAD_API_PTR
#endif

#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif

#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif


#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)

typedef void (*GLADapiproc)(void);

typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);

typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);

#endif /* GLAD_PLATFORM_H_ */

#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALPHA 0x1906
#define GL_ALPHA_BITS 0x0D55
#define GL_ALREADY_SIGNALED 0x911A
#define GL_ALWAYS 0x0207
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_ARRAY_BUFFER 0x8892
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_BACK 0x0405
#define GL_BLEND 0x0BE2
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLUE 0x1905
#define GL_BLUE_BITS 0x0D54
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_BYTE 0x1400
#define GL_CCW 0x0901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_COLOR 0x1800
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_COMPILE_STATUS 0x8B81
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CONDITION_SATISFIED 0x911C
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_COLOR 0x8001
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_CURRENT_QUERY 0x8865
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_CW 0x0900
#define GL_DECR 0x1E03
#define GL_DECR_WRAP 0x8508
#define GL_DELETE_STATUS 0x8B80
#define GL_DEPTH 0x1801
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_STENCIL 0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DITHER 0x0BD0
#define GL_DONT_CARE 0x1100
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DST_ALPHA 0x0304
#define GL_DST_COLOR 0x0306
#define GL_DYNAMIC_COPY 0x88EA
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_EQUAL 0x0202
#define GL_EXTENSIONS 0x1F03
#define GL_FALSE 0
#define GL_FASTEST 0x1101
#define GL_FIXED 0x140C
#define GL_FLOAT 0x1406
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4 0x8B5C
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_FRAMEBUFFER 0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRONT 0x0404
#define GL_FRONT_AND_BACK 0x0408
#define GL_FRONT_FACE 0x0B46
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_GEQUAL 0x0206
#define GL_GREATER 0x0204
#define GL_GREEN 0x1904
#define GL_GREEN_BITS 0x0D53
#define GL_HALF_FLOAT 0x140B
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_INCR 0x1E02
#define GL_INCR_WRAP 0x8507
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_INT 0x1404
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_INVALID_OPERATION 0x0502
#define GL_INVALID_VALUE 0x0501
#define GL_INVERT 0x150A
#define GL_KEEP 0x1E00
#define GL_LEQUAL 0x0203
#define GL_LESS 0x0201
#define GL_LINEAR 0x2601
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_LINE_WIDTH 0x0B21
#define GL_LINK_STATUS 0x8B82
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_MAJOR_VERSION 0x821B
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAX 0x8008
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_MAX_SAMPLES 0x8D57
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIN 0x8007
#define GL_MINOR_VERSION 0x821C
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MIRRORED_REPEAT 0x8370
#define GL_NEAREST 0x2600
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEVER 0x0200
#define GL_NICEST 0x1102
#define GL_NONE 0
#define GL_NOTEQUAL 0x0205
#define GL_NO_ERROR 0
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_NUM_EXTENSIONS 0x821D
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_OBJECT_TYPE 0x9112
#define GL_ONE 1
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_OUT_OF_MEMORY 0x0505
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_POINTS 0x0000
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R16F 0x822D
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_R8 0x8229
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R8_SNORM 0x8F94
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_READ_BUFFER 0x0C02
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RED 0x1903
#define GL_RED_BITS 0x0D52
#define GL_RED_INTEGER 0x8D94
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERER 0x1F01
#define GL_REPEAT 0x2901
#define GL_REPLACE 0x1E01
#define GL_RG 0x8227
#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RG8 0x822B
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG8_SNORM 0x8F95
#define GL_RGB 0x1907
#define GL_RGB10_A2 0x8059
#define GL_RGB10_A2UI 0x906F
#define GL_RGB16F 0x881B
#define GL_RGB16I 0x8D89
#define GL_RGB16UI 0x8D77
#define GL_RGB32F 0x8815
#define GL_RGB32I 0x8D83
#define GL_RGB32UI 0x8D71
#define GL_RGB565 0x8D62
#define GL_RGB5_A1 0x8057
#define GL_RGB8 0x8051
#define GL_RGB8I 0x8D8F
#define GL_RGB8UI 0x8D7D
#define GL_RGB8_SNORM 0x8F96
#define GL_RGB9_E5 0x8C3D
#define GL_RGBA 0x1908
#define GL_RGBA16F 0x881A
#define GL_RGBA16I 0x8D88
#define GL_RGBA16UI 0x8D76
#define GL_RGBA32F 0x8814
#define GL_RGBA32I 0x8D82
#define GL_RGBA32UI 0x8D70
#define GL_RGBA4 0x8056
#define GL_RGBA8 0x8058
#define GL_RGBA8I 0x8D8E
#define GL_RGBA8UI 0x8D7C
#define GL_RGBA8_SNORM 0x8F97
#define GL_RGBA_INTEGER 0x8D99
#define GL_RGB_INTEGER 0x8D98
#define GL_RG_INTEGER 0x8228
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_BINDING 0x8919
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_TYPE 0x8B4F
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_SHORT 0x1402
#define GL_SIGNALED 0x9119
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_SRC_ALPHA 0x0302
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_SRC_COLOR 0x0300
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_STATIC_COPY 0x88E6
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STENCIL 0x1802
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STREAM_COPY 0x88E2
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_SYNC_STATUS 0x9114
#define GL_TEXTURE 0x1702
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_FAN 0x0006
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRUE 1
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNSIGNALED 0x9118
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_VALIDATE_STATUS 0x8B83
#define GL_VENDOR 0x1F00
#define GL_VERSION 0x1F02
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_SHADER 0x8B31
#define GL_VIEWPORT 0x0BA2
#define GL_WAIT_FAILED 0x911D
#define GL_ZERO 0


#include <stddef.h>
#ifndef __khrplatform_h_
#define __khrplatform_h_

/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

/* Khronos platform-specific types and definitions.
 *
 * The master copy of khrplatform.h is maintained in the Khronos EGL
 * Registry repository at https://github.com/KhronosGroup/EGL-Registry
 * The last semantic modification to khrplatform.h was at commit ID:
 *      67a3e0864c2d75ea5287b9f3d2eb74a745936692
 *
 * Adopters may modify this file to suit their platform. Adopters are
 * encouraged to submit platform specific modifications to the Khronos
 * group so that they can be included in future versions of this file.
 * Please submit changes by filing pull requests or issues on
 * the EGL Registry repository linked above.
 *
 *
 * See the Implementer's Guidelines for information about where this file
 * should be located on your system and for more details of its use:
 *    http://www.khronos.org/registry/implementers_guide.pdf
 *
 * This file should be included as
 *        #include <KHR/khrplatform.h>
 * by Khronos client API header files that use its types and defines.
 *
 * The types in khrplatform.h should only be used to define API-specific types.
 *
 * Types defined in khrplatform.h:
 *    khronos_int8_t              signed   8  bit
 *    khronos_uint8_t             unsigned 8  bit
 *    khronos_int16_t             signed   16 bit
 *    khronos_uint16_t            unsigned 16 bit
 *    khronos_int32_t             signed   32 bit
 *    khronos_uint32_t            unsigned 32 bit
 *    khronos_int64_t             signed   64 bit
 *    khronos_uint64_t            unsigned 64 bit
 *    khronos_intptr_t            signed   same number of bits as a pointer
 *    khronos_uintptr_t           unsigned same number of bits as a pointer
 *    khronos_ssize_t             signed   size
 *    khronos_usize_t             unsigned size
 *    khronos_float_t             signed   32 bit floating point
 *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
 *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
 *                                         nanoseconds
 *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
 *    khronos_boolean_enum_t      enumerated boolean type. This should
 *      only be used as a base type when a client API's boolean type is
 *      an enum. Client APIs which use an integer or other type for
 *      booleans cannot use this as the base type for their boolean.
 *
 * Tokens defined in khrplatform.h:
 *
 *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
 *
 *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
 *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
 *
 * Calling convention macros defined in this file:
 *    KHRONOS_APICALL
 *    KHRONOS_GLAD_API_PTR
 *    KHRONOS_APIATTRIBUTES
 *
 * These may be used in function prototypes as:
 *
 *      KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
 *                                  int arg1,
 *                                  int arg2) KHRONOS_APIATTRIBUTES;
 */

/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APICALL
 *-------------------------------------------------------------------------
 * This precedes the return type of the function in the function prototype.
 */
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#   define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
#   define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
#   define KHRONOS_APICALL __attribute__((visibility("default")))
#else
#   define KHRONOS_APICALL
#endif

/*-------------------------------------------------------------------------
 * Definition of KHRONOS_GLAD_API_PTR
 *-------------------------------------------------------------------------
 * This follows the return type of the function  and precedes the function
 * name in the function prototype.
 */
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
    /* Win32 but not WinCE */
#   define KHRONOS_GLAD_API_PTR __stdcall
#else
#   define KHRONOS_GLAD_API_PTR
#endif

/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APIATTRIBUTES
 *-------------------------------------------------------------------------
 * This follows the closing parenthesis of the function prototype arguments.
 */
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif

/*-------------------------------------------------------------------------
 * basic type definitions
 *-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)


/*
 * Using <stdint.h>
 */
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif defined(__VMS ) || defined(__sgi)

/*
 * Using <inttypes.h>
 */
#include <inttypes.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)

/*
 * Win32
 */
typedef __int32                 khronos_int32_t;
typedef unsigned __int32        khronos_uint32_t;
typedef __int64                 khronos_int64_t;
typedef unsigned __int64        khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif defined(__sun__) || defined(__digital__)

/*
 * Sun or Digital
 */
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int                khronos_int64_t;
typedef unsigned long int       khronos_uint64_t;
#else
typedef long long int           khronos_int64_t;
typedef unsigned long long int  khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#elif 0

/*
 * Hypothetical platform with no float or int64 support
 */
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64   0
#define KHRONOS_SUPPORT_FLOAT   0

#else

/*
 * Generic fallback
 */
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1

#endif


/*
 * Types that are (so far) the same on all platforms
 */
typedef signed   char          khronos_int8_t;
typedef unsigned char          khronos_uint8_t;
typedef signed   short int     khronos_int16_t;
typedef unsigned short int     khronos_uint16_t;

/*
 * Types that differ between LLP64 and LP64 architectures - in LLP64,
 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
 * to be the only LLP64 architecture in current use.
 */
#ifdef _WIN64
typedef signed   long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed   long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed   long  int     khronos_intptr_t;
typedef unsigned long  int     khronos_uintptr_t;
typedef signed   long  int     khronos_ssize_t;
typedef unsigned long  int     khronos_usize_t;
#endif

#if KHRONOS_SUPPORT_FLOAT
/*
 * Float type
 */
typedef          float         khronos_float_t;
#endif

#if KHRONOS_SUPPORT_INT64
/* Time types
 *
 * These types can be used to represent a time interval in nanoseconds or
 * an absolute Unadjusted System Time.  Unadjusted System Time is the number
 * of nanoseconds since some arbitrary system event (e.g. since the last
 * time the system booted).  The Unadjusted System Time is an unsigned
 * 64 bit value that wraps back to 0 every 584 years.  Time intervals
 * may be either signed or unsigned.
 */
typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
typedef khronos_int64_t        khronos_stime_nanoseconds_t;
#endif

/*
 * Dummy value used to pad enum types to 32 bits.
 */
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif

/*
 * Enumerated boolean type
 *
 * Values other than zero should be considered to be true.  Therefore
 * comparisons should not be made against KHRONOS_TRUE.
 */
typedef enum {
    KHRONOS_FALSE = 0,
    KHRONOS_TRUE  = 1,
    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;

#endif /* __khrplatform_h_ */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLclampx;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef khronos_int32_t GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLintptrARB;
#else
typedef ptrdiff_t GLintptrARB;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLsizeiptrARB;
#else
typedef ptrdiff_t GLsizeiptrARB;
#endif
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void ( *GLVULKANPROCNV)(void);


#define GL_ES_VERSION_2_0 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
#define GL_ES_VERSION_3_0 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;


typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum   texture);
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint   program, GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum   target, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum   primitiveMode);
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint   program, GLuint   index, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum   target, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum   target, GLuint   index, GLuint   buffer);
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum   target, GLuint   index, GLuint   buffer, GLintptr   offset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum   target, GLuint   framebuffer);
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum   target, GLuint   renderbuffer);
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint   unit, GLuint   sampler);
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum   target, GLuint   texture);
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum   target, GLuint   id);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint   array);
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat   red, GLfloat   green, GLfloat   blue, GLfloat   alpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum   modeRGB, GLenum   modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum   sfactor, GLenum   dfactor);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum   sfactorRGB, GLenum   dfactorRGB, GLenum   sfactorAlpha, GLenum   dfactorAlpha);
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint   srcX0, GLint   srcY0, GLint   srcX1, GLint   srcY1, GLint   dstX0, GLint   dstY0, GLint   dstX1, GLint   dstY1, GLbitfield   mask, GLenum   filter);
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum   target, GLsizeiptr   size, const void * data, GLenum   usage);
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   size, const void * data);
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield   mask);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum   buffer, GLint   drawbuffer, GLfloat   depth, GLint   stencil);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum   buffer, GLint   drawbuffer, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum   buffer, GLint   drawbuffer, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum   buffer, GLint   drawbuffer, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat   red, GLfloat   green, GLfloat   blue, GLfloat   alpha);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat   d);
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint   s);
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync   sync, GLbitfield   flags, GLuint64   timeout);
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean   red, GLboolean   green, GLboolean   blue, GLboolean   alpha);
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLsizei   width, GLsizei   height, GLint   border, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLint   border, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLsizei   width, GLsizei   height, GLenum   format, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLsizei   imageSize, const void * data);
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum   readTarget, GLenum   writeTarget, GLintptr   readOffset, GLintptr   writeOffset, GLsizeiptr   size);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum   target, GLint   level, GLenum   internalformat, GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLint   border);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum   type);
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei   n, const  GLuint  * buffers);
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei   n, const  GLuint  * framebuffers);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei   n, const  GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei   n, const  GLuint  * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei   count, const  GLuint  * samplers);
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync   sync);
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei   n, const  GLuint  * textures);
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei   n, const  GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei   n, const  GLuint  * arrays);
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum   func);
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean   flag);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat   n, GLfloat   f);
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint   program, GLuint   shader);
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum   cap);
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint   index);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum   mode, GLint   first, GLsizei   count);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum   mode, GLint   first, GLsizei   count, GLsizei   instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei   n, const  GLenum  * bufs);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum   mode, GLsizei   count, GLenum   type, const void * indices, GLsizei   instancecount);
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum   mode, GLuint   start, GLuint   end, GLsizei   count, GLenum   type, const void * indices);
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum   cap);
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint   index);
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum   condition, GLbitfield   flags);
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   length);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum   target, GLenum   attachment, GLenum   renderbuffertarget, GLuint   renderbuffer);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum   target, GLenum   attachment, GLenum   textarget, GLuint   texture, GLint   level);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum   target, GLenum   attachment, GLuint   texture, GLint   level, GLint   layer);
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei   n, GLuint  * buffers);
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei   n, GLuint  * framebuffers);
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei   n, GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei   n, GLuint  * renderbuffers);
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei   count, GLuint  * samplers);
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei   n, GLuint  * textures);
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei   n, GLuint  * ids);
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei   n, GLuint  * arrays);
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint   program, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLint  * size, GLenum  * type, GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint   program, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLint  * size, GLenum  * type, GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint   program, GLuint   uniformBlockIndex, GLsizei   bufSize, GLsizei  * length, GLchar  * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint   program, GLuint   uniformBlockIndex, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint   program, GLsizei   uniformCount, const  GLuint  * uniformIndices, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint   program, GLsizei   maxCount, GLsizei  * count, GLuint  * shaders);
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint   program, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum   pname, GLboolean  * data);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum   target, GLenum   pname, GLint64  * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum   target, GLenum   pname, void ** params);
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum   pname, GLfloat  * data);
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint   program, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum   target, GLenum   attachment, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum   target, GLuint   index, GLint64  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum   pname, GLint64  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum   target, GLuint   index, GLint  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum   pname, GLint  * data);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum   target, GLenum   internalformat, GLenum   pname, GLsizei   bufSize, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint   program, GLsizei   bufSize, GLsizei  * length, GLenum  * binaryFormat, void * binary);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint   program, GLsizei   bufSize, GLsizei  * length, GLchar  * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint   program, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint   id, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint   sampler, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint   sampler, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint   shader, GLsizei   bufSize, GLsizei  * length, GLchar  * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum   shadertype, GLenum   precisiontype, GLint  * range, GLint  * precision);
typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint   shader, GLsizei   bufSize, GLsizei  * length, GLchar  * source);
typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint   shader, GLenum   pname, GLint  * params);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum   name);
typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum   name, GLuint   index);
typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync   sync, GLenum   pname, GLsizei   bufSize, GLsizei  * length, GLint  * values);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum   target, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum   target, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint   program, GLuint   index, GLsizei   bufSize, GLsizei  * length, GLsizei  * size, GLenum  * type, GLchar  * name);
typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint   program, const  GLchar  * uniformBlockName);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint   program, GLsizei   uniformCount, const  GLchar  *const* uniformNames, GLuint  * uniformIndices);
typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint   program, const  GLchar  * name);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint   program, GLint   location, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint   program, GLint   location, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint   program, GLint   location, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint   index, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint   index, GLenum   pname, GLuint  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint   index, GLenum   pname, void ** pointer);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint   index, GLenum   pname, GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint   index, GLenum   pname, GLint  * params);
typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum   target, GLenum   mode);
typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum   target, GLsizei   numAttachments, const  GLenum  * attachments);
typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum   target, GLsizei   numAttachments, const  GLenum  * attachments, GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint   buffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum   cap);
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint   framebuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint   program);
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint   id);
typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint   renderbuffer);
typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint   sampler);
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint   shader);
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync   sync);
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint   texture);
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint   id);
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint   array);
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat   width);
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint   program);
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum   target, GLintptr   offset, GLsizeiptr   length, GLbitfield   access);
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat   factor, GLfloat   units);
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint   program, GLenum   binaryFormat, const void * binary, GLsizei   length);
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint   program, GLenum   pname, GLint   value);
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum   src);
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, void * pixels);
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum   target, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum   target, GLsizei   samples, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat   value, GLboolean   invert);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint   sampler, GLenum   pname, GLfloat   param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint   sampler, GLenum   pname, const  GLfloat  * param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint   sampler, GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint   sampler, GLenum   pname, const  GLint  * param);
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei   count, const  GLuint  * shaders, GLenum   binaryformat, const void * binary, GLsizei   length);
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint   shader, GLsizei   count, const  GLchar  *const* string, const  GLint  * length);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum   func, GLint   ref, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum   face, GLenum   func, GLint   ref, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum   face, GLuint   mask);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum   fail, GLenum   zfail, GLenum   zpass);
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum   face, GLenum   sfail, GLenum   dpfail, GLenum   dppass);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum   target, GLint   level, GLint   internalformat, GLsizei   width, GLsizei   height, GLint   border, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum   target, GLint   level, GLint   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth, GLint   border, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum   target, GLenum   pname, GLfloat   param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum   target, GLenum   pname, const  GLfloat  * params);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum   target, GLenum   pname, GLint   param);
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum   target, GLenum   pname, const  GLint  * params);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum   target, GLsizei   levels, GLenum   internalformat, GLsizei   width, GLsizei   height, GLsizei   depth);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLsizei   width, GLsizei   height, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum   target, GLint   level, GLint   xoffset, GLint   yoffset, GLint   zoffset, GLsizei   width, GLsizei   height, GLsizei   depth, GLenum   format, GLenum   type, const void * pixels);
typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint   program, GLsizei   count, const  GLchar  *const* varyings, GLenum   bufferMode);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint   location, GLfloat   v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint   location, GLint   v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint   location, GLuint   v0);
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint   location, GLfloat   v0, GLfloat   v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint   location, GLint   v0, GLint   v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint   location, GLuint   v0, GLuint   v1);
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint   location, GLint   v0, GLint   v1, GLint   v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint   location, GLuint   v0, GLuint   v1, GLuint   v2);
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint   location, GLfloat   v0, GLfloat   v1, GLfloat   v2, GLfloat   v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint   location, GLsizei   count, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint   location, GLint   v0, GLint   v1, GLint   v2, GLint   v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint   location, GLsizei   count, const  GLint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint   location, GLuint   v0, GLuint   v1, GLuint   v2, GLuint   v3);
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint   location, GLsizei   count, const  GLuint  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint   program, GLuint   uniformBlockIndex, GLuint   uniformBlockBinding);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint   location, GLsizei   count, GLboolean   transpose, const  GLfloat  * value);
typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum   target);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint   program);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint   index, GLfloat   x);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint   index, GLfloat   x, GLfloat   y);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   z);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint   index, GLfloat   x, GLfloat   y, GLfloat   z, GLfloat   w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint   index, const  GLfloat  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint   index, GLuint   divisor);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint   index, GLint   x, GLint   y, GLint   z, GLint   w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint   index, const  GLint  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint   index, GLuint   x, GLuint   y, GLuint   z, GLuint   w);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint   index, const  GLuint  * v);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint   index, GLint   size, GLenum   type, GLsizei   stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint   index, GLint   size, GLenum   type, GLboolean   normalized, GLsizei   stride, const void * pointer);
typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint   x, GLint   y, GLsizei   width, GLsizei   height);
typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync   sync, GLbitfield   flags, GLuint64   timeout);

GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
#define glBindSampler glad_glBindSampler
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback glad_glBindTransformFeedback
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf glad_glClearDepthf
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync glad_glClientWaitSync
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData glad_glCopyBufferSubData
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
#define glDeleteSamplers glad_glDeleteSamplers
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync glad_glDeleteSync
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef glad_glDepthRangef
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_glDrawArraysInstanced
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_glDrawElementsInstanced
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync glad_glFenceSync
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
#define glGenSamplers glad_glGenSamplers
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
#define glGetInteger64i_v glad_glGetInteger64i_v
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v glad_glGetInteger64v
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
#define glGetProgramBinary glad_glGetProgramBinary
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv glad_glGetSynciv
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices glad_glGetUniformIndices
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
#define glIsSampler glad_glIsSampler
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync glad_glIsSync
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback glad_glIsTransformFeedback
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_glPauseTransformFeedback
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
#define glProgramBinary glad_glProgramBinary
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
#define glProgramParameteri glad_glProgramParameteri
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_glResumeTransformFeedback
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
#define glSamplerParameterf glad_glSamplerParameterf
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
#define glSamplerParameterfv glad_glSamplerParameterfv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
#define glSamplerParameteri glad_glSamplerParameteri
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
#define glSamplerParameteriv glad_glSamplerParameteriv
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary glad_glShaderBinary
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding glad_glUniformBlockBinding
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
#define glVertexAttribDivisor glad_glVertexAttribDivisor
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync glad_glWaitSync


GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);






#ifdef __cplusplus
}
#endif
#endif

/* Source */
#ifdef GLAD_GLES2_IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_

#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif

#endif /* GLAD_IMPL_UTIL_C_ */


int GLAD_GL_ES_VERSION_2_0 = 0;
int GLAD_GL_ES_VERSION_3_0 = 0;



PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
PFNGLCLEARPROC glad_glClear = NULL;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
PFNGLDISABLEPROC glad_glDisable = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
PFNGLENABLEPROC glad_glEnable = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
PFNGLFINISHPROC glad_glFinish = NULL;
PFNGLFLUSHPROC glad_glFlush = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
PFNGLGETERRORPROC glad_glGetError = NULL;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
PFNGLHINTPROC glad_glHint = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
PFNGLISSHADERPROC glad_glIsShader = NULL;
PFNGLISSYNCPROC glad_glIsSync = NULL;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
PFNGLSCISSORPROC glad_glScissor = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;


static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ES_VERSION_2_0) return;
    glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr);
    glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr);
    glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr);
    glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr);
    glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr);
    glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr);
    glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr);
    glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr);
    glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr);
    glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr);
    glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr);
    glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr);
    glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr);
    glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr);
    glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr);
    glClear = (PFNGLCLEARPROC) load("glClear", userptr);
    glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr);
    glClearDepthf = (PFNGLCLEARDEPTHFPROC) load("glClearDepthf", userptr);
    glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr);
    glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr);
    glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr);
    glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr);
    glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr);
    glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr);
    glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr);
    glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr);
    glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr);
    glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr);
    glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr);
    glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr);
    glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr);
    glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr);
    glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr);
    glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr);
    glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr);
    glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr);
    glDepthRangef = (PFNGLDEPTHRANGEFPROC) load("glDepthRangef", userptr);
    glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr);
    glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr);
    glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr);
    glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr);
    glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr);
    glEnable = (PFNGLENABLEPROC) load("glEnable", userptr);
    glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr);
    glFinish = (PFNGLFINISHPROC) load("glFinish", userptr);
    glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr);
    glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr);
    glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr);
    glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr);
    glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr);
    glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr);
    glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr);
    glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr);
    glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr);
    glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr);
    glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr);
    glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr);
    glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr);
    glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr);
    glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr);
    glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr);
    glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr);
    glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr);
    glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr);
    glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr);
    glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr);
    glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr);
    glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr);
    glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load("glGetShaderPrecisionFormat", userptr);
    glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr);
    glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr);
    glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
    glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr);
    glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr);
    glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr);
    glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr);
    glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr);
    glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr);
    glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr);
    glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr);
    glHint = (PFNGLHINTPROC) load("glHint", userptr);
    glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr);
    glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr);
    glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr);
    glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr);
    glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr);
    glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr);
    glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr);
    glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr);
    glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr);
    glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr);
    glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr);
    glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr);
    glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load("glReleaseShaderCompiler", userptr);
    glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr);
    glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
    glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr);
    glShaderBinary = (PFNGLSHADERBINARYPROC) load("glShaderBinary", userptr);
    glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr);
    glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr);
    glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr);
    glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr);
    glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr);
    glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr);
    glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr);
    glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr);
    glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr);
    glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr);
    glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr);
    glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr);
    glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr);
    glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr);
    glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr);
    glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr);
    glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr);
    glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr);
    glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr);
    glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr);
    glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr);
    glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr);
    glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr);
    glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr);
    glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr);
    glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr);
    glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr);
    glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr);
    glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr);
    glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr);
    glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr);
    glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr);
    glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr);
    glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr);
    glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr);
    glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr);
    glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr);
    glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr);
    glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr);
    glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr);
    glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr);
    glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr);
    glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr);
    glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr);
}
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
    if(!GLAD_GL_ES_VERSION_3_0) return;
    glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr);
    glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr);
    glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
    glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
    glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr);
    glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load("glBindTransformFeedback", userptr);
    glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr);
    glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr);
    glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr);
    glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr);
    glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr);
    glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr);
    glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr);
    glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr);
    glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr);
    glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr);
    glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr);
    glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr);
    glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr);
    glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr);
    glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load("glDeleteTransformFeedbacks", userptr);
    glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr);
    glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
    glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr);
    glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
    glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr);
    glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr);
    glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr);
    glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr);
    glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr);
    glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr);
    glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr);
    glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr);
    glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load("glGenTransformFeedbacks", userptr);
    glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr);
    glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr);
    glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr);
    glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr);
    glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr);
    glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr);
    glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr);
    glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr);
    glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr);
    glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
    glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load("glGetInternalformativ", userptr);
    glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load("glGetProgramBinary", userptr);
    glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr);
    glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr);
    glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr);
    glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr);
    glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr);
    glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr);
    glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr);
    glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr);
    glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr);
    glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr);
    glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr);
    glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr);
    glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load("glInvalidateFramebuffer", userptr);
    glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load("glInvalidateSubFramebuffer", userptr);
    glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr);
    glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr);
    glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr);
    glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load("glIsTransformFeedback", userptr);
    glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr);
    glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr);
    glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load("glPauseTransformFeedback", userptr);
    glProgramBinary = (PFNGLPROGRAMBINARYPROC) load("glProgramBinary", userptr);
    glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load("glProgramParameteri", userptr);
    glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr);
    glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
    glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load("glResumeTransformFeedback", userptr);
    glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr);
    glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr);
    glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr);
    glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr);
    glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr);
    glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load("glTexStorage2D", userptr);
    glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load("glTexStorage3D", userptr);
    glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr);
    glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr);
    glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr);
    glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr);
    glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr);
    glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr);
    glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr);
    glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr);
    glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr);
    glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr);
    glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr);
    glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr);
    glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr);
    glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr);
    glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr);
    glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr);
    glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr);
    glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr);
    glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
    glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr);
    glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr);
    glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr);
    glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr);
    glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr);
    glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr);
}



#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define GLAD_GL_IS_SOME_NEW_VERSION 1
#else
#define GLAD_GL_IS_SOME_NEW_VERSION 0
#endif

static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
#if GLAD_GL_IS_SOME_NEW_VERSION
    if(GLAD_VERSION_MAJOR(version) < 3) {
#else
    (void) version;
    (void) out_num_exts_i;
    (void) out_exts_i;
#endif
        if (glGetString == NULL) {
            return 0;
        }
        *out_exts = (const char *)glGetString(GL_EXTENSIONS);
#if GLAD_GL_IS_SOME_NEW_VERSION
    } else {
        unsigned int index = 0;
        unsigned int num_exts_i = 0;
        char **exts_i = NULL;
        if (glGetStringi == NULL || glGetIntegerv == NULL) {
            return 0;
        }
        glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
        if (num_exts_i > 0) {
            exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
        }
        if (exts_i == NULL) {
            return 0;
        }
        for(index = 0; index < num_exts_i; index++) {
            const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index);
            size_t len = strlen(gl_str_tmp) + 1;

            char *local_str = (char*) malloc(len * sizeof(char));
            if(local_str != NULL) {
                memcpy(local_str, gl_str_tmp, len * sizeof(char));
            }

            exts_i[index] = local_str;
        }

        *out_num_exts_i = num_exts_i;
        *out_exts_i = exts_i;
    }
#endif
    return 1;
}
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
    if (exts_i != NULL) {
        unsigned int index;
        for(index = 0; index < num_exts_i; index++) {
            free((void *) (exts_i[index]));
        }
        free((void *)exts_i);
        exts_i = NULL;
    }
}
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
    if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
        const char *extensions;
        const char *loc;
        const char *terminator;
        extensions = exts;
        if(extensions == NULL || ext == NULL) {
            return 0;
        }
        while(1) {
            loc = strstr(extensions, ext);
            if(loc == NULL) {
                return 0;
            }
            terminator = loc + strlen(ext);
            if((loc == extensions || *(loc - 1) == ' ') &&
                (*terminator == ' ' || *terminator == '\0')) {
                return 1;
            }
            extensions = terminator;
        }
    } else {
        unsigned int index;
        for(index = 0; index < num_exts_i; index++) {
            const char *e = exts_i[index];
            if(strcmp(e, ext) == 0) {
                return 1;
            }
        }
    }
    return 0;
}

static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) {
    return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}

static int glad_gl_find_extensions_gles2( int version) {
    const char *exts = NULL;
    unsigned int num_exts_i = 0;
    char **exts_i = NULL;
    if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;

    (void) glad_gl_has_extension;

    glad_gl_free_extensions(exts_i, num_exts_i);

    return 1;
}

static int glad_gl_find_core_gles2(void) {
    int i, major, minor;
    const char* version;
    const char* prefixes[] = {
        "OpenGL ES-CM ",
        "OpenGL ES-CL ",
        "OpenGL ES ",
        NULL
    };
    version = (const char*) glGetString(GL_VERSION);
    if (!version) return 0;
    for (i = 0;  prefixes[i];  i++) {
        const size_t length = strlen(prefixes[i]);
        if (strncmp(version, prefixes[i], length) == 0) {
            version += length;
            break;
        }
    }

    GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);

    GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
    GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;

    return GLAD_MAKE_VERSION(major, minor);
}

int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
    int version;

    glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
    if(glGetString == NULL) return 0;
    if(glGetString(GL_VERSION) == NULL) return 0;
    version = glad_gl_find_core_gles2();

    glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
    glad_gl_load_GL_ES_VERSION_3_0(load, userptr);

    if (!glad_gl_find_extensions_gles2(version)) return 0;



    return version;
}


int gladLoadGLES2( GLADloadfunc load) {
    return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}





#endif /* GLAD_GLES2_IMPLEMENTATION */



Mode Type Size Ref File
100644 blob 98 227abf3bfa53b2530dcc74495da7bd0ccdcb0775 .gitignore
100644 blob 225 9b00c2c2e7b4f0c1e338fdead65f17ba0af089c1 COPYING
100755 blob 43 45aea818a4a3202b2467509f28a481cce08834d2 Confectioner.command
100644 blob 14015 649b7f0c112c3ac13287bfe88b949fec50356e4d Makefile
100644 blob 2723 b5a3f573f076ef740ca742ec9598043732e10c0e README.md
040000 tree - 6b3a1677d07517c1f83769dd7675fe6bb9d7a269 base
100755 blob 156 84cb1387849f2ca98e53e43536d00af2dfabf7d3 caveconfec
100755 blob 28 41b0ef285892c86306eaa269f366dd04cb633d21 caveconfec.bat
100644 blob 198037 a0180394c9bf29c02b7ef05916bd5573e3f37da2 confec.cpp
100644 blob 487269 29cfd3578eb40b1f039e271bcaa81af49d1b7f3c gamecontrollerdb.txt
040000 tree - 62e9d686bbab52d3d88886390b437a3ecef315de include
100755 blob 12081 ad29f012941aedfd4ee7232ed95fb68c8c5244c9 index-template.html
100755 blob 1065 a460e3c74b8fa53a6f609944ef7e41558479e73f libs.cpp
100755 blob 27581 8350a63e947e8a4a55608fd090d128fef7b969a1 micropather.cpp
100644 blob 141235 f54e2d2631a628876a631456c043b77da5db78bd openjdk.pem
100755 blob 8 e9a74187b02a27b165dfa4f93bf6f060376d0ee6 steam_appid.txt
Hints:
Before first commit, do not forget to setup your git environment:
git config --global user.name "your_name_here"
git config --global user.email "your@email_here"

Clone this repository using HTTP(S):
git clone https://rocketgit.com/user/mse/ConfectionerEngine

Clone this repository using ssh (do not forget to upload a key first):
git clone ssh://rocketgit@ssh.rocketgit.com/user/mse/ConfectionerEngine

Clone this repository using git:
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This means that your pushed commits will automatically be transformed into a merge request:
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