/makefile (a01629b5853b42af2b4857e7ff0b29c47744ca5b) (2209 bytes) (mode 100644) (type blob)
.POSIX:
# Allow file paths and not just file names.
.PRAGMA: target_name
NAME=honeydew
VERSION=0.1.3WIP
CLASSIFIER=1.27
LANG=en
NAMEFULL=$(NAME)_$(VERSION)_$(CLASSIFIER)_$(LANG)
NAMEASSEMBLY=$(NAME)_$(VERSION)_project
SHELL=/bin/sh
srcdir=./
GIT=git
GITFLAGS=--git-dir=${srcdir}/.git/
GPG=gpg
SMPQ=smpq
M4=m4
M4FLAGS=-I "$(srcdir)" -E
PJASS=pjass
PJASSFLAGS="$(srcdir)/etc/common.j" "$(srcdir)/etc/Blizzard.j" -rb +filter +shadow +checkglobalsinit +checkstringhash
SNIPPETS=$(wildcard $(srcdir)/src/*.j)
# TODO add configurable map path for testing
datadir=Maps/
WAR3EXE=Frozen\ Throne.exe
include $(srcdir)/src/src.mk
all: check $(NAME).w3x war3map.j
$(NAME).w3x: war3map.j
test ! -f $@ && cp $(srcdir)/$(NAME).w3x $@
$(SMPQ) --append --overwrite "$@" war3map.j && \
$(SMPQ) --list "$@"
dist: $(NAME).w3x $(NAMEASSEMBLY).zip $(NAMEASSEMBLY).zip.sig
install: $(NAME).w3x
cp $(NAME).w3x $(DESTDIR)/$(datadir)/$(NAME).w3x
check: war3map.j
$(PJASS) $(PJASSFLAGS) war3map.j
tags:
ctags --recurse ${srcdir}
# All `m4` sources must be loaded before all `Jass` sources.
# Source file `jass_globals.m4` must be loaded after all other `m4` sources and
# before all `Jass` sources.
war3map.j: $(srcdir)/src/jass_module.m4 $(srcdir)/src/jass_globals.m4 $(SNIPPETS) $(TESTS)
$(PJASS) $(PJASSFLAGS) $(SNIPPETS) $(TESTS)
$(M4) $(M4FLAGS) $(srcdir)/src/jass_module.m4 $(srcdir)/src/jass_globals.m4 $(SNIPPETS) $(TESTS) > $@
$(PJASS) $(PJASSFLAGS) $@
$(NAMEASSEMBLY).zip:
$(GIT) $(GITFLAGS) archive --format zip --output "$@" --prefix "$(NAME)-$(VERSION)/" HEAD
$(NAMEASSEMBLY).zip.sig: $(NAMEASSEMBLY).zip
$(GPG) --detach-sign --yes --output $@ $(NAMEASSEMBLY).zip
clean:
$(GIT) clean -i -x
distclean:
$(GIT) clean -i -x "$(srcdir)"
# Path to the map relative to data directory (game installation directory in
# almost every case). Must be given exact file name. Wildcards or tokens will
# not be expanded.
#
# A valid path looks like this "Maps/Test/WorldEditTestMap.w3x". It is always relative to the
# game installation directory.
#
run: all
test ! -f ${DESTDIR}/${datadir}/${NAME}.w3x && cp $(NAME).w3x ${DESTDIR}/${datadir}/${NAME}.w3x
$(WAR3EXE) -loadfile "${datadir}${NAME}.w3x"
Mode |
Type |
Size |
Ref |
File |
100644 |
blob |
96 |
a3f69657555397674d0b680077f46b72291d56ec |
.gitignore |
100644 |
blob |
77 |
b8691bde4ff7ef827f11499ad8fef50d75a74a8a |
AUTHORS.txt |
100644 |
blob |
7048 |
0e259d42c996742e9e3cba14c677129b2c1b6311 |
COPYING.txt |
100644 |
blob |
1659 |
6672e4be34ff1ced0d2062b4845ff6eb900845af |
README.adoc |
040000 |
tree |
- |
493af5160436d5f3e51e1810efadcbe51f971077 |
doc |
040000 |
tree |
- |
f9ee6be2d61f77fcd63b8eceddeb0bd26ab1df5b |
etc |
100644 |
blob |
53108 |
db4336629e052b88dac9920719feb1f2e6473ad5 |
honeydew.w3x |
100644 |
blob |
2209 |
a01629b5853b42af2b4857e7ff0b29c47744ca5b |
makefile |
040000 |
tree |
- |
0ca939c1ef21de4b6717cb3a723ab8932f9010eb |
src |
040000 |
tree |
- |
5a62bf7f4923b6938f8cc717e4e79fd865e02a55 |
test |
Hints:
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This means that your pushed commits will automatically be transformed into a
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