Subject | Hash | Author | Date (UTC) |
---|---|---|---|
Bribes increase karma | 643f0fc6da65316aa799bbe00cea2030e2c1ccd6 | mse | 2021-08-17 08:16:36 |
Add command: #RUMBLE <intensity> <milliseconds> | 02964b2ecc57a48192522ef369e33c4912d2f0d2 | mse | 2021-08-16 07:17:40 |
Reset position in non-mouse menu selection | c21eb6a9d238fa1909dbbbc49907ad09bfca52c8 | mse | 2021-08-16 03:30:49 |
Add haptic rumble for combat | 65ff172308b0ba26b8930e8e83eb41bd36c6b008 | mse | 2021-08-15 06:11:25 |
Reduce joystick sensitivity | 3804492a52d36c40cd51d42a971fe92f4fdd52ba | mse | 2021-08-14 22:37:19 |
Set audio buffer 1024 to reduce latency | b1733b33b3342b32f08e1bafb5baf63ed7db419e | mse | 2021-07-11 02:56:22 |
Update readme, deps, bump to v0.5.0 | 2f96bc1fe9af48874750f2ba507eda5d704313b0 | mse | 2021-07-05 12:14:52 |
New license | c9932a52aaa81e6b136510157bfc3ce3e10ab800 | mse | 2021-07-04 16:01:57 |
Fix joystick dead zone | 303dc3276d27f2a123e5370b31b79cdf87afc879 | mse | 2021-06-26 07:09:28 |
Windows-compatible locale | 65244a8360ad6a65fea64f43f115f5c93bf966dd | mse | 2021-06-11 17:13:26 |
Detect language using std::locale | 60f1680d73e559dc85f6b85e9ca69cb9be717ae6 | mse | 2021-06-09 16:11:30 |
Rename data -> base and load game as mod | ec3b8aa10ee005d89d897b43c68cecd4b9ea8a75 | mse | 2021-06-07 12:31:53 |
Replace function with macro | cc34567bf5b5503d90ea989004606fcca240d3cd | mse | 2021-05-30 20:14:02 |
Bump version to 0.4.4 | 4b4eb20f18d047f34a94456b441ee55cc4c6248b | mse | 2021-05-30 03:48:53 |
Initial modding support with -m parameters | 94429b99dd3c85d67d8a9fe8b2faee06c1e9fcde | mse | 2021-05-29 22:01:40 |
Moddable dialogue loading via FileOpen | 6183fb4b8dde53f07f8e7bf6835a8fe7ca0a8a8c | mse | 2021-05-29 10:54:24 |
Moddable sound file loading via FileOpen | ed4d1680cfb17f573fe799908d35e6856c183076 | mse | 2021-05-29 07:21:32 |
Update en_to_zh, start implementing moddable FileOpen, fix -Wsign-compare | 89d00440e1c35d46851fb1d300107da9725d261d | mse | 2021-05-27 21:29:27 |
Add a third procedural basket and winnerberry translation string | 9b970d581d5094fd3ea7b9da2b4e397c4f4c94db | mse | 2021-05-27 09:29:02 |
Add STOPSOUNDS command | 22507196106fcd8db7b4bae15b6a2bf9168dd61e | mse | 2021-05-27 05:56:57 |
File | Lines added | Lines deleted |
---|---|---|
confec.cpp | 4 | 0 |
File confec.cpp changed (mode: 100644) (index 1886b0f..1057690) | |||
... | ... | void vnDataUpload(){ | |
1979 | 1979 | auto &player = world.entities[world.followEntity]; | auto &player = world.entities[world.followEntity]; |
1980 | 1980 | convo.setVariable( "health", player.health ); | convo.setVariable( "health", player.health ); |
1981 | 1981 | convo.setVariable( "money", player.money ); | convo.setVariable( "money", player.money ); |
1982 | convo.setVariable( "karma", player.karma ); | ||
1982 | 1983 | } | } |
1983 | 1984 | convo.setVariable( "day", day ); | convo.setVariable( "day", day ); |
1984 | 1985 | convo.setVariable( "multiplayer", multiplayer ); | convo.setVariable( "multiplayer", multiplayer ); |
... | ... | void vnDataDownload( const std::string &data_path ){ | |
2027 | 2028 | auto &player = world.entities[world.followEntity]; | auto &player = world.entities[world.followEntity]; |
2028 | 2029 | player.health = health; | player.health = health; |
2029 | 2030 | player.money = money; | player.money = money; |
2031 | player.karma = convo.getVariable( "karma" ); | ||
2030 | 2032 | } | } |
2031 | 2033 | // Override the CANCEL ID. | // Override the CANCEL ID. |
2032 | 2034 | for( auto &id : convo.screen.ids ){ | for( auto &id : convo.screen.ids ){ |
... | ... | bool WorldInteract( int ent_index ){ | |
3517 | 3519 | inventory_slots | inventory_slots |
3518 | 3520 | ); | ); |
3519 | 3521 | ent.dialogue = ent.bribeNewDialogue; | ent.dialogue = ent.bribeNewDialogue; |
3522 | // Increment player karma by 1. TODO: Make this scriptable. | ||
3523 | player.karma++; | ||
3520 | 3524 | // Make sentries move out of the way. | // Make sentries move out of the way. |
3521 | 3525 | if( ent.type == "sentry" ){ | if( ent.type == "sentry" ){ |
3522 | 3526 | ent.type = "civilian"; | ent.type = "civilian"; |